Tetris DX: Difference between revisions

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|hold = No
|hold = No
|hard = No
|hard = No
|SRS = Near SRS
|SRS = Bounding box, wall kick, SRS predecessor
|title-scrn=Tetris_DX_title.png
|ingame-scrn=Tetris_DX_play.png
}}
''Not to be confused with [[Tetris Deluxe]], a game released for western mobile phones.''


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'''Tetris DX''' was a Game Boy Color game released in Japan as an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game's [[rotation system]] had a glitch which lets a player move any [[tetromino]] except ''O'' upward by holding the direction against a wall while rotating in the opposite direction.
'''Tetris DX''' was an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game had a glitch which lets a player play avoid locks if he holds the direction towards a wall while rotating in the opposite direction with any tetromino except ''O''.
 
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== See also ==
{{Nintendo games}}

Revision as of 10:18, 28 November 2006

Tetris DX
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)Game Boy Color
Release21, Oct 1998 (Japan)
31, Oct 1998 (USA)
1, Jul 1999 (Europe)
Gameplay info
Next pieces1
Playfield size10x18
Hold pieceNo
Hard dropNo
Tetris DX title.png
Tetris DX play.png

Not to be confused with Tetris Deluxe, a game released for western mobile phones.

Tetris DX was a Game Boy Color game released in Japan as an enhancement of Nintendo's original Game Boy Tetris, with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on Game Boy Color and above. In addition, the game's rotation system had a glitch which lets a player move any tetromino except O upward by holding the direction against a wall while rotating in the opposite direction.


See also