Difference between revisions of "Tetris DX"

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'''Tetris DX''' was an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game had a glitch which lets a player play avoid locks if he holds the direction towards a wall while rotating in the opposite direction with any tetromino except ''O''.
 
'''Tetris DX''' was an enhancement of Nintendo's original [[Tetris (Game Boy)|Game Boy Tetris]], with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on [[Game Boy Color]] and above. In addition, the game had a glitch which lets a player play avoid locks if he holds the direction towards a wall while rotating in the opposite direction with any tetromino except ''O''.

Revision as of 22:12, 25 May 2006

Tetris DX
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)Game Boy Color
Release21, Oct 1998 (Japan)
31, Oct 1998 (USA)
1, Jul 1999 (Europe)
Gameplay info
Next pieces1
Playfield size10x18
Hold pieceNo
Hard dropNo

Tetris DX was an enhancement of Nintendo's original Game Boy Tetris, with two added gameplay modes (Ultra, lasting 3 minutes; and Vs. CPU, a match against the computer), a profile/save feature, and color graphics on Game Boy Color and above. In addition, the game had a glitch which lets a player play avoid locks if he holds the direction towards a wall while rotating in the opposite direction with any tetromino except O.