Tetris DS: Difference between revisions

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*>Tepples
(→‎Mission mode: time trial)
*>Tepples
(original push, additional missions, describe catch)
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===Push mode===
===Push mode===
Theme: Donkey Kong<br>
Theme: ''Donkey Kong''<br>
Playfield: 10w x 40h
Influences: Original PC prototype of 2-player Tetris [http://vadim.www.media.mit.edu/Tetris.htm]
Playfield: 10w x 40h(?)


Push mode starts with two blocks near the center of a 10x40 block playfield.  Tetrominoes drop in two different directions for the different players. Dropping a tetromino past the mass of blocks causes it to disappear. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. (Unlike in Standard mode, T-spins do not count extra.) Once one block is placed or pushed off a player's the end of the playfield, the player loses.
Push mode starts with two blocks near the center of a playfield roughly twice as tall as the standard playfield.  Tetrominoes drop in opposite directions for the two players. Dropping a tetromino past the mass of blocks causes it to disappear. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. (Unlike in Standard mode, T-spins do not count extra.) Once one block is placed or pushed off a player's the end of the playfield, the player loses.


In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.
In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.
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===Mission mode===
===Mission mode===
Theme: ''The Legend of Zelda''.
Theme: ''The Legend of Zelda''


Missions include
Missions include
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*clear 5 lines under increased drop speed
*clear 5 lines under increased drop speed
*clear two lines separated by one or two gap rows
*clear two lines separated by one or two gap rows
Conspicuous by its absence are any missions involving T-spins
*clear a line at a given height on the playfield
*clear a line without rotating tetrominoes, where tetrominoes spawn in random orientations
Conspicuous by their absence are any missions involving T-spins.


Modes:
Modes:
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===Catch mode===
===Catch mode===
Theme: ''Metroid''.
Theme: ''Metroid''<br>
Influences: ''Klustar'' (GBC) and ''Katamari Damacy'' (PS2)


This mode is very derivative of the Game Boy Color game ''[[Klustar]]''.
This mode has been compared to inverse ''Tetris''. Player moves and rotates a clump of blocks to catch the falling tetrominoes and avoid the falling metroids. Forming a 4x4 square of blocks without gaps (not necessarily of whole tetrominoes, unlike ''[[The New Tetris]]'' and Square Tetris mode of ''[[Tetris Worlds]]'') will cause the tetrominoes to light up and explode 10 seconds later. The player can add overlapping 4x4 squares to this critical mass within these 10 seconds, or the player can trigger this explosion early. Hitting a falling metroid with the clump, hitting a falling tetromino with the clump while it is rotating, or letting a tetromino hit the bottom, will cause the player to lose health. When the health bar is depleted, the game is over.


===Puzzle mode===
===Puzzle mode===
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===Touch mode===
===Touch mode===
Theme: ''Balloon Fight''
Theme: ''Balloon Fight''<br>
Influence: ''Klotski''


This mode has two modes, one where the blocks drop, and you try to maximize points by shiftin'''g''' and (in e'''a'''rl'''y''' levels) rotating tetrominoes and partial tetrominoes to form lines. The other mode "Puzzle" mode, has you attempting to achieve various goals by moving blocks into a certain position to achieve combos of some sort. Solutions to the Touch Puzzle Mode can be found here: [[Tetris DS Touch Solutions]]
This mode has two modes, one where the blocks drop, and you try to maximize points by shiftin'''g''' and (in e'''a'''rl'''y''' levels) rotating tetrominoes and partial tetrominoes to form lines. The other mode "Puzzle" mode, has you attempting to achieve various goals by moving blocks into a certain position to achieve combos of some sort. Solutions to the Touch Puzzle Mode can be found here: [[Tetris DS Touch Solutions]]

Revision as of 01:25, 6 June 2006

Tetris DS
NDS Tetris DS Box Front.jpg
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)Nintendo DS
ReleaseMarch 20, 2006 (US)
April 21, 2006 (Europe)
April 27, 2006 (Japan)
Gameplay info
Next piecesSix
Playfield size10w x 22h (20h visible)
Hold pieceHold function
Hard dropHard and soft drop

Modes

Standard mode

Standard Tetris.

This mode supports single player, 2 to 10 player Ni-Fi with one DS Game Card, and 2 or 4 players in Nintendo Wi-Fi Connection, although many people have found it impossible to get a 4-player game going without it failing with an 86420 error.

Scoring tables

Push mode

Theme: Donkey Kong
Influences: Original PC prototype of 2-player Tetris [1] Playfield: 10w x 40h(?)

Push mode starts with two blocks near the center of a playfield roughly twice as tall as the standard playfield. Tetrominoes drop in opposite directions for the two players. Dropping a tetromino past the mass of blocks causes it to disappear. When a player completes more than one line at once, all blocks in the playfield move a number of lines toward the other player's side. (Unlike in Standard mode, T-spins do not count extra.) Once one block is placed or pushed off a player's the end of the playfield, the player loses.

In push mode, it is possible for a game to be drawn by clearing all blocks from the playfield, although the program is incapable of recognizing a drawn game, and the first player to disconnect will lose.

This mode supports single player, 2-player Ni-Fi, and Nintendo Wi-Fi Connection.

Mission mode

Theme: The Legend of Zelda

Missions include

  • clear at least 2, 3, or 4 lines with one tetromino
  • clear 2 or 3 lines with any tetromino other than I
  • clear 1 or 2 lines with a specified tetromino
  • clear 5 lines where only one or two specified tetrominoes are dealt
  • clear 5 lines under increased drop speed
  • clear two lines separated by one or two gap rows
  • clear a line at a given height on the playfield
  • clear a line without rotating tetrominoes, where tetrominoes spawn in random orientations

Conspicuous by their absence are any missions involving T-spins.

Modes:

  • Marathon: complete each mission in the or have 5 garbage lines added.
  • Time Trial: complete each of 5 sets of 10 missions, given in randomized order, as quickly as possible.

Catch mode

Theme: Metroid
Influences: Klustar (GBC) and Katamari Damacy (PS2)

This mode has been compared to inverse Tetris. Player moves and rotates a clump of blocks to catch the falling tetrominoes and avoid the falling metroids. Forming a 4x4 square of blocks without gaps (not necessarily of whole tetrominoes, unlike The New Tetris and Square Tetris mode of Tetris Worlds) will cause the tetrominoes to light up and explode 10 seconds later. The player can add overlapping 4x4 squares to this critical mass within these 10 seconds, or the player can trigger this explosion early. Hitting a falling metroid with the clump, hitting a falling tetromino with the clump while it is rotating, or letting a tetromino hit the bottom, will cause the player to lose health. When the health bar is depleted, the game is over.

Puzzle mode

Theme: Yoshi's Cookie

Three, four, or five tetrominoes are displayed in the touch screen. The player chooses a tetromino and orientation using either the stylus or the +Control Pad and A Button, and if it would clear one or more line, it is dropped into the puzzle in the top screen. (Sliding and in-place spins are not possible.) Goal is to clear all lines.

Alleged design defect: For L, J, and T, which have four distinct orientations, the default orientation is assigned to Left on the +Control Pad, not Up as would be expected.

Touch mode

Theme: Balloon Fight
Influence: Klotski

This mode has two modes, one where the blocks drop, and you try to maximize points by shifting and (in early levels) rotating tetrominoes and partial tetrominoes to form lines. The other mode "Puzzle" mode, has you attempting to achieve various goals by moving blocks into a certain position to achieve combos of some sort. Solutions to the Touch Puzzle Mode can be found here: Tetris DS Touch Solutions

External links