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2) some terminos have orbs in them. clearing lines with them collects them.  This brings a lot of strategy for the timing of your piece drops becaue you want to get the ones with orbs, and leave the ones without orbs for the opponent.  However you also want to let the opponent have the pieces you don't have a spot for, and get the ones you do want.
 
2) some terminos have orbs in them. clearing lines with them collects them.  This brings a lot of strategy for the timing of your piece drops becaue you want to get the ones with orbs, and leave the ones without orbs for the opponent.  However you also want to let the opponent have the pieces you don't have a spot for, and get the ones you do want.
  
3) when you have 2 orbs, you can use a defensive powerup, 4 for an attack, and 3 for somethign inbetween that depends on your character. One example of a 3 orb move is stealin gyour opponents orbs with the pumpkin character.  In all cases, both layers lose their current piece, and the attacker gets the next piece.
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3) when you have 1 orb, you can usually use a small attack or a defensive move, 2 orbs usually messes with the other person's screen or controls, 4 is a powerful attack, and 3 is something unique and different for each character. The pumkin guy's 3 orb move, for example, is to steal the opponent's collected orbs.  
  
With these features, the player who maanges to grab the first few orbs can cleverly deny their opponent access to them, and usually ensure a win.
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Basic strategy follows.
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1) try not to let the opponent get any pieces with orbs.  Because the pieces with orbs come every N pieces (settable in options) it's pretty easy to get in to a rhythm that lets yu grab all of the orbs.
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2) If it look like your opponent is going to place the piece first, and you want the gem, use an attack to snag it.  This is a strategic attack.
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3) if an opponent does get a piece with an orb, immediately use an attack to make it pop off of his screen uncollected.  Yet another form of strategic attack.
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4) if the opponent does manage to place it and you have the character that can steal gems from the opponent's field, do it before he can collect.
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5) if the opponent does collect them, steal if you have the pumpkin.
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6) if all this fails, keep your stack low and wait for the computer to use their orbs, and try to keep more of them away from him.

Revision as of 23:13, 26 April 2008

Tetris Butou Gaiden
Developer(s) Bullet Proof Software
Publisher(s) Bullet Proof Software
Release date(s) December 24, 1993
Platform(s) Super Famicom
Gameplay Info
Next pieces
Playfield dimensions 10w x 22h
Hold piece No
Hard drop
Rotation system

テトリス武闘外伝 This tetris game has the following unique features.

1) both players draw from the same 3 piece preview. whoever places the next peice gets the one at the top.

2) some terminos have orbs in them. clearing lines with them collects them. This brings a lot of strategy for the timing of your piece drops becaue you want to get the ones with orbs, and leave the ones without orbs for the opponent. However you also want to let the opponent have the pieces you don't have a spot for, and get the ones you do want.

3) when you have 1 orb, you can usually use a small attack or a defensive move, 2 orbs usually messes with the other person's screen or controls, 4 is a powerful attack, and 3 is something unique and different for each character. The pumkin guy's 3 orb move, for example, is to steal the opponent's collected orbs.

Basic strategy follows.

1) try not to let the opponent get any pieces with orbs. Because the pieces with orbs come every N pieces (settable in options) it's pretty easy to get in to a rhythm that lets yu grab all of the orbs. 2) If it look like your opponent is going to place the piece first, and you want the gem, use an attack to snag it. This is a strategic attack. 3) if an opponent does get a piece with an orb, immediately use an attack to make it pop off of his screen uncollected. Yet another form of strategic attack. 4) if the opponent does manage to place it and you have the character that can steal gems from the opponent's field, do it before he can collect. 5) if the opponent does collect them, steal if you have the pumpkin. 6) if all this fails, keep your stack low and wait for the computer to use their orbs, and try to keep more of them away from him.

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