Tetris (Spectrum HoloByte): Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
(may have to move this page later)
No edit summary
Line 2: Line 2:
|developer = Spectrum HoloByte
|developer = Spectrum HoloByte
|publisher = Spectrum HoloByte
|publisher = Spectrum HoloByte
|released = 29? January 1988
|released = 29 January 1988<ref>[https://www.nytimes.com/1988/01/29/business/new-software-game-it-comes-from-soviet.html?pagewanted=all New Software Game: It Comes From Soviet] (1988-01-29)</ref>
|platform = IBM PC
|platform = IBM PC
|preview = One
|preview = One
Line 40: Line 40:
==See also==
==See also==
*[[Tetris Gold]]
*[[Tetris Gold]]
==References==
<references>


[[Category:Spectrum HoloByte]]
[[Category:Spectrum HoloByte]]
[[Category:Games List]]
[[Category:Games List]]

Revision as of 14:22, 8 December 2018

Tetris
Spectrum Holobyte Tetris Title Screen.png
Developer(s)Spectrum HoloByte
Publisher(s)Spectrum HoloByte
Platform(s)IBM PC
Release29 January 1988[1]
Gameplay info
Next piecesOne
Playfield size10 × 20
Hold pieceNo
Hard dropHard only
Rotation systemIdentical to Sega Rotation, except the vertical state of the S tetromino is shifted 1 space right
Spectrum Holobyte Tetris Main Menu.png
Spectrum Holobyte Tetris Level 0.png

The first Tetris game developed and released by Spectrum HoloByte.

There are two versions of the game; the revised version has the plane on the title screen removed (at the request of Elorg) and the military-themed backgrounds replaced (at the request of Pajitnov). The revised version was also featured on Tetris Gold.

Timing

Timing is based on video frames, which are approximately 1/70 of a second.

Scoring

Placing a piece awards score according to the following formula:

  • points = 4 + (2 * level) + row number of top of piece

The bottom row is number 1. If the piece was dropped manually, the position before dropping is used, so for a high score the player should drop as soon as possible.

If piece preview is enabled at the time a piece is placed, a 25% penalty is assessed: (both divisions are rounded down)

  • points with preview on = floor(points / 2) + floor(points / 4)

No additional points are awarded for line clears.

External Links

Download the TSR utility DivEFix v2.0 to fix divide overflow errors when running the game on a modern PC.

See also

References

<references>