Tetris (NES, Tengen): Difference between revisions

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'''''Tetяis: The Soviet Mind Game''''' is a pirate-original tetromino game for NES published by Tengen, the home video game division of Atari Games (now part of Midway). Much of the gameplay mechanics and the graphical style were lifted from [[Tetris (Atari)|the arcade ''Tetris'' by Atari Games]]. This Game Pak is rare because it was recalled after Andromeda Software, which at the time was [[Elorg]]'s Western agent for the Tetris brand, lost the game console rights (see [[History]]).
'''''Tetяis: The Soviet Mind Game''''' is a pirate-original tetromino game for NES published by Tengen, the home video game division of Atari Games (now part of Midway). Much of the gameplay mechanics and the graphical style were lifted from [[Tetris (Atari)|the arcade ''Tetris'' by Atari Games]]. This Game Pak is rare because it was recalled after Andromeda Software, which at the time was [[Elorg]]'s Western agent for the Tetris brand, lost the game console rights (see [[History]]).

Revision as of 17:52, 9 December 2006

Tetяis
File:NES Tengen Box Front.jpg
Developer(s)Tengen
Publisher(s)Tengen
Platform(s)NES
Gameplay info
Next pieces1
Playfield size10w x 20h
Hold pieceno
Hard dropno

Tetяis: The Soviet Mind Game is a pirate-original tetromino game for NES published by Tengen, the home video game division of Atari Games (now part of Midway). Much of the gameplay mechanics and the graphical style were lifted from the arcade Tetris by Atari Games. This Game Pak is rare because it was recalled after Andromeda Software, which at the time was Elorg's Western agent for the Tetris brand, lost the game console rights (see History).

The game gives line clearing bonuses only after completing each 30 lines.

Rotation rules

Tengen-pieces.png

  • Pieces spawn with left side of bounding box at column 5 and top at row 22.
  • Rotations in all states touch left and top of bounding box. Exception: vertical I, which is placed in the second column from the left.
  • No wall kick.
  • All tetrominoes become the same color when they lock, due to limitations of the NES picture memory. This color varies from level to level.

External links