Difference between revisions of "Tetris (NES, Nintendo)"

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The following table of [[Drop#Gravity|gravity]] speeds was observed and later found to be stored at $898E (offset $099E in the iNES format ROM):
The following table of [[Drop#Gravity|gravity]] speeds was observed and later found to be stored at $898E (offset $099E in the iNES format ROM):
{|
{|
! Level || Number of frames
! Level || Frames per Gridcell
|-
|-
| 00 || 48
| 00 || 48

Revision as of 17:23, 5 July 2008

Tetris
NES Tetris Box Front.jpg
Developer(s)Nintendo
Publisher(s)Nintendo
Platform(s)NES
Release1989
Gameplay info
Next pieces1
Playfield size10x20
Hold pieceno
Hard dropnone
Rotation systemNintendo Rotation System
right-handed version
NES Tetris SS2.gif
NES Tetris SS1.gif

Nintendo published the first official version of Tetris for Nintendo Entertainment System. Unlike Tetяis, this game has no 2-player mode.

Details

The Nintendo Entertainment System is specified to run at 60.0988 frames per second.

Rotation system is a right-handed Nintendo Rotation System. Lock delay, wall kick, and hard drop are not present. DAS initial delay is 16 frames, and then every 6 frames. Soft drop speed is 1/2G. ARE is 10 frames; line clear delay is an additional 20 frames.

The following table of gravity speeds was observed and later found to be stored at $898E (offset $099E in the iNES format ROM):

Level Frames per Gridcell
00 48
01 43
02 38
03 33
04 28
05 23
06 18
07 13
08 8
09 6
10–12 5
13–15 4
16–18 3
19–28 2
29+ 1

In Marathon (called A-TYPE), when the player line clear (startLevel * 10 + 10) or 100 lines, whatever comes first, the level advances by 1. After this, the level advances by 1 for every 10 lines.

  • Start at level 5, advance to level 6 at 60 lines, advance to level 7 at 70 lines.
  • Start at level 12, advance to level 13 at 100 lines, advance to level 14 at 110 lines.


See also

External links