Tetris (Famicom): Difference between revisions

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{{Infobox |title = Tetris
{{Infobox |title = Tetris
|developer = [[Bullet Proof Software]]
|developer = [[Bullet Proof Software]]
|publisher = Bullet Proof Software
|publisher = [[Bullet Proof Software]]
|released = 1988
|released = December 22, 1988
|platform = Famicom
|platform = Famicom
|preview = 1
|playfield = 10 × 20
|hold = No
|hard = Hard only
|system = Unique with random spawns
|boxart = Tetris_(Famicom)_boxart.jpg
|title-scrn = Tetris (Famicom) title.png
|ingame-scrn = Tetris (Famicom) ingame.png
}}
}}
'''''Tetris''''' for Famicom, originally published under a wrong license, led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases.
'''''Tetris''''' for Famicom is a port of the [[Tetris (BPS)|Japanese home computer version]]. Originally published under an incorrect licence, the game led to [[Henk Rogers]]'s purchase of the Tetris licence on multiple platforms, which later led directly to further [[Nintendo]] releases.
==See also==
*[[Game]]s


[[Category:Games List]]
It is infamous for its control scheme, which mapped down to rotate, and A to [[hard drop]], the opposite of most later versions which have down for drop and A for rotate.


This game mapped DOWN to rotate, and A to hard drop (!)
On October 1st, [[2018 in Tetris|2018]] the game was re-released as part of the [[AtGames]] Legends Flashback. It has an updated copyright screen and remapped controls (up/B for rotate, down/A/C for hard drop). On November 1st, [[2019 in Tetris|2019]], it was re-released on the updated Legends Flashback, Legends Ultimate Arcade, and the Adventure Flashback Blast!.
 
== Gameplay ==
Gameplay is based on BPS's Japanese computer versions. The aim is to clear a series of stages. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. The player has three lives, allowing two top outs without ending the game.
 
After clearing stage 9 on a given round the game continues to level 0 on the next round. If round 5 stage 9 is cleared the game shows an ending screen then loops back to round 5 stage 0.
 
The speeds of each stage are as follows:
{| class="wikitable"
!Stage
!Frames per row
|-
|0||80
|-
|1||65
|-
|2||50
|-
|3||40
|-
|4||32
|-
|5||25
|-
|6||20
|-
|7||17
|-
|8||15
|-
|9||13
|}
 
{{Bullet-Proof Software games}}
 
[[Category:Official Tetris games]]
[[Category:Famicom games]]

Latest revision as of 04:22, 1 July 2021

Tetris
Tetris (Famicom) boxart.jpg
Developer(s)Bullet Proof Software
Publisher(s)Bullet Proof Software
Platform(s)Famicom
ReleaseDecember 22, 1988
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropHard only
Rotation systemUnique with random spawns
Tetris (Famicom) title.png
Tetris (Famicom) ingame.png

Tetris for Famicom is a port of the Japanese home computer version. Originally published under an incorrect licence, the game led to Henk Rogers's purchase of the Tetris licence on multiple platforms, which later led directly to further Nintendo releases.

It is infamous for its control scheme, which mapped down to rotate, and A to hard drop, the opposite of most later versions which have down for drop and A for rotate.

On October 1st, 2018 the game was re-released as part of the AtGames Legends Flashback. It has an updated copyright screen and remapped controls (up/B for rotate, down/A/C for hard drop). On November 1st, 2019, it was re-released on the updated Legends Flashback, Legends Ultimate Arcade, and the Adventure Flashback Blast!.

Gameplay

Gameplay is based on BPS's Japanese computer versions. The aim is to clear a series of stages. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. The player has three lives, allowing two top outs without ending the game.

After clearing stage 9 on a given round the game continues to level 0 on the next round. If round 5 stage 9 is cleared the game shows an ending screen then loops back to round 5 stage 0.

The speeds of each stage are as follows:

Stage Frames per row
0 80
1 65
2 50
3 40
4 32
5 25
6 20
7 17
8 15
9 13