Tetris (Famicom): Difference between revisions

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|platform = Famicom
|platform = Famicom
|preview = 1
|preview = 1
|playfield = 10x20
|playfield = 10 × 20
|hold = No
|hold = No
|hard = Yes
|hard = Hard only
|system = BPS rotation<br>([[SRS]] predecessor)
|system = [[Nintendo Rotation System]] (right-handed) with random spawns
}}
}}
'''''Tetris''''' for Famicom was a port of the [[Tetris (BPS)|Bullet-Proof Software]] game for Japanese home computers. Originally published under a wrong license, the game led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases.
'''''Tetris''''' for Famicom was a port of the [[Tetris (BPS)|Bullet-Proof Software game]] for Japanese home computers. Originally published under a wrong license, the game led to [[Henk Rogers]]'s purchase of the ''Tetris'' license on multiple platforms, which later led directly to further [[Nintendo]] releases.
 
The game is infamous for its control scheme, which mapped DOWN to rotate, and A to hard drop, the opposite of the [[Tetris (Sega)|Sega arcade version]] and most later versions.


== Gameplay ==
== Gameplay ==
This game mapped DOWN to rotate, and A to hard drop (!)
Gameplay is based on the computer version. The aim is to clear a series of stages. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. The player has three lives, allowing two top outs without ending the game.
 
After clearing stage 9 on a given round the game continues to level 0 on the next round. If round 5 stage 9 is cleared the game shows an ending screen then loops back to round 5 stage 0.
 
The speeds of each stage are as follows:
{|
!Stage
!Frames per row
|-
|0||80
|-
|1||65
|-
|2||50
|-
|3||40
|-
|4||32
|-
|5||25
|-
|6||20
|-
|7||17
|-
|8||15
|-
|9||13
|}


==See also==
==See also==

Revision as of 01:38, 6 October 2018

Tetris
Developer(s)Bullet Proof Software
Publisher(s)Bullet Proof Software
Platform(s)Famicom
Release22 Dec 1988
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropHard only
Rotation systemNintendo Rotation System (right-handed) with random spawns

Tetris for Famicom was a port of the Bullet-Proof Software game for Japanese home computers. Originally published under a wrong license, the game led to Henk Rogers's purchase of the Tetris license on multiple platforms, which later led directly to further Nintendo releases.

The game is infamous for its control scheme, which mapped DOWN to rotate, and A to hard drop, the opposite of the Sega arcade version and most later versions.

Gameplay

Gameplay is based on the computer version. The aim is to clear a series of stages. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. The player has three lives, allowing two top outs without ending the game.

After clearing stage 9 on a given round the game continues to level 0 on the next round. If round 5 stage 9 is cleared the game shows an ending screen then loops back to round 5 stage 0.

The speeds of each stage are as follows:

Stage Frames per row
0 80
1 65
2 50
3 40
4 32
5 25
6 20
7 17
8 15
9 13

See also