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{{stub}}
{{Infobox |title = Tetris
{{Infobox |title = Tetris
|developer = Philips POV
|developer = Philips POV
Line 20: Line 19:
== Gameplay ==
== Gameplay ==


''Tetris'' for the CD-i has no [[wall kick]]s, and pieces can only be rotated counter-clockwise. Pieces can not be soft dropped, only hard dropped using the second button. There is no lock delay, so keeping your stack low is to the player's advantage for survival.
In ''Tetris'' for the CD-i pieces can not be soft dropped, only hard dropped using the second button. There is no lock delay, so keeping your stack low is to the player's advantage for survival.


Before starting the game, the player may select their starting level, and a height. Changing the height from "0" will start the game with very sparse [[garbage]] rows.
Before starting the game, the player may select their starting level, and a height. Changing the height from "0" will start the game with very sparse [[garbage]] rows.


Much like previous titles, clear lines to progress to the next stage. Each stage features a new motion background, and new song.
Like [[Tetris (Sega)|''Tetris'' (Sega)]] the game has a [[ceiling]] which blocks pieces from rotating. However, due to the faster gravity it is seldom a nuisance.
 
When the game ends you have the option to enter your name for a high score which is saved to the system's memory.
 
=== Rotation system ===
 
There are no [[wall kick]]s, and pieces can only be rotated counter-clockwise. The rotation system is reminiscent to [[sega rotation]], with pieces aligning to the floor, though some offsets are different. Pieces also spawn right handed instead of the left seen in sega rotation.
 
=== Scoring ===
 
Points are only scored when placing pieces. Points earned by placing a piece is based on the height the piece landed. Higher landings are awarded more points. Clearing lines does not award the player any extra points.
 
Hard dropping a piece also awards more points, and the amount is determined by the height of the hard drop.
 
=== Gravity timings ===
 
{| class="wikitable"
|-
! Level
! Gravity (frames)
|-
| 0
| 28
|-
| 1
| 26
|-
| 2
| 22
|-
| 3
| 20
|-
| 4
| 18
|-
| 5
| 14
|-
| 6
| 12
|-
| 7
| 10
|-
| 8
| 8
|-
| 9
| 4
|-
|}
 
=== Levels ===


Like [[Tetris (Sega)|''Tetris'' (Sega)]] the game has a [[ceiling]] which blocks pieces from rotating. However, due to the faster gravity it is seldom a nuisance.
Clear lines to progress to the next stage. Each stage features a new motion background, and new song.


When the game ends you have the option to enter your name for a high score.
{| class="wikitable"
|-
| rowspan="2" | [[Image:cdi level 0.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 0
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 1.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 1
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 2.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 2
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 3.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 3
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 4.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 4
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 5.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 5
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 6.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 6
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 7.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 7
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 8.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 8
|-
| style="vertical-align: top;" |
|-
| rowspan="2" | [[Image:cdi level 9.png|200px]]
! style="height: 30px; background-color: #eceff3;" | Level 9
|-
| style="vertical-align: top;" |
|-
|}


== Physical scans ==
== Physical scans ==
Line 47: Line 151:
* [https://www.youtube.com/watch?v=tXvztldcWA4 Full soundtrack on YouTube]
* [https://www.youtube.com/watch?v=tXvztldcWA4 Full soundtrack on YouTube]
* [https://www.youtube.com/watch?v=KoCFToFstSY Gameplay video on YouTube]
* [https://www.youtube.com/watch?v=KoCFToFstSY Gameplay video on YouTube]
[[Category:Official Tetris games]]
[[Category:CD-i games]]

Revision as of 22:26, 25 June 2020

Tetris
Tetris CD-i boxart.jpg
North American cover art
Developer(s)Philips POV
Publisher(s)Philips Interactive Media
Platform(s)Philips CD-i
Release1992
Gameplay info
Next pieces1
Playfield size10 × 20
Hold pieceNo
Hard dropYes
Tetris CD-i title.png
Tetris CD-i ingame.png

Tetris for the Philips CD-i released in 1992. It features a cult, new age soundtrack by Jim Andron. It is possibly the first version of Tetris to be released on optical media.

Gameplay

In Tetris for the CD-i pieces can not be soft dropped, only hard dropped using the second button. There is no lock delay, so keeping your stack low is to the player's advantage for survival.

Before starting the game, the player may select their starting level, and a height. Changing the height from "0" will start the game with very sparse garbage rows.

Like Tetris (Sega) the game has a ceiling which blocks pieces from rotating. However, due to the faster gravity it is seldom a nuisance.

When the game ends you have the option to enter your name for a high score which is saved to the system's memory.

Rotation system

There are no wall kicks, and pieces can only be rotated counter-clockwise. The rotation system is reminiscent to sega rotation, with pieces aligning to the floor, though some offsets are different. Pieces also spawn right handed instead of the left seen in sega rotation.

Scoring

Points are only scored when placing pieces. Points earned by placing a piece is based on the height the piece landed. Higher landings are awarded more points. Clearing lines does not award the player any extra points.

Hard dropping a piece also awards more points, and the amount is determined by the height of the hard drop.

Gravity timings

Level Gravity (frames)
0 28
1 26
2 22
3 20
4 18
5 14
6 12
7 10
8 8
9 4

Levels

Clear lines to progress to the next stage. Each stage features a new motion background, and new song.

Cdi level 0.png Level 0
Cdi level 1.png Level 1
Cdi level 2.png Level 2
Cdi level 3.png Level 3
Cdi level 4.png Level 4
Cdi level 5.png Level 5
Cdi level 6.png Level 6
Cdi level 7.png Level 7
Cdi level 8.png Level 8
Cdi level 9.png Level 9

Physical scans

CD-i, NA
Tetris CD-i boxart back.jpgTetris CD-i boxart.jpg
Cover
Tetris CD-i disc.jpg
Disc

External Links