Tetris (Atari): Difference between revisions

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|platform = Atari
|platform = Atari
}}
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{{Infobox|title=Tetяis
|publisher=Atari Games
|platform=JAMMA (arcade) with Atari 8-bit custom PCB
|preview=1<br>(one extra during line delay)
|playfield=10w x 20h
|hold=no
|hard=no
|SRS=Atari rules}}
Arcade game published by Atari Games.
The game ran in B-type mode, where each level was cleared after 10 or more lines, and points were awarded for each empty row at the top of the playfield. Challenges included various patterns of starting garbage and randomly appearing single blocks in the playfield.
==Rotation rules==
[[image:Atetris-pieces.png|200px]]
The rotation rules are identical to those of [[Tetris (NES, Tengen)|the game's NES port]], except the tetrominoes are colored differently, and they do not change color once they lock. In addition, the player can rotate the tetrominoes only counterclockwise (columns in order 0, 3, 2, 1).
==Trivia==
*The game's platform did not support sprites. The whole game ran in "text" mode, just as many of the early PC versions of Tetris did.
*Except in copyright notices and in the name "Vadim Gerasimov", all letter 'R's appeared as a Cyrillic letter Ya ('&#1071;').
==See also==
==See also==
*[[Games]]
*[[Games]]

Revision as of 17:23, 1 July 2006

Tetris
Developer(s)Atari
Publisher(s)Atari
Platform(s)Atari
Release1988
Tetяis
Publisher(s)Atari Games
Platform(s)JAMMA (arcade) with Atari 8-bit custom PCB
Gameplay info
Next pieces1
(one extra during line delay)
Playfield size10w x 20h
Hold pieceno
Hard dropno

Arcade game published by Atari Games.

The game ran in B-type mode, where each level was cleared after 10 or more lines, and points were awarded for each empty row at the top of the playfield. Challenges included various patterns of starting garbage and randomly appearing single blocks in the playfield.

Rotation rules

Atetris-pieces.png

The rotation rules are identical to those of the game's NES port, except the tetrominoes are colored differently, and they do not change color once they lock. In addition, the player can rotate the tetrominoes only counterclockwise (columns in order 0, 3, 2, 1).

Trivia

  • The game's platform did not support sprites. The whole game ran in "text" mode, just as many of the early PC versions of Tetris did.
  • Except in copyright notices and in the name "Vadim Gerasimov", all letter 'R's appeared as a Cyrillic letter Ya ('Я').

See also