TetriNet Rotation System: Difference between revisions

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The PC based multiplayer game [[Tetrinet]] uses its own [[rotation system]]. Tetriminos spawn with a random initial rotaiotn, below the ceiling, in the center (rounded to the right if needed).
The PC based multiplayer game [[Tetrinet]] uses its own [[rotation system]] based on that of [[Tetris (NES, Tengen)|Tengen's game]]. Tetriminos spawn with a random initial rotaiotn, below the ceiling, in the center (rounded to the right if needed).


== Basic rotation ==
== Basic rotation ==
[[Image:tetrinet_rotations.png|thumb|Basic rotations in TetriNet.]]
[[Image:tetrinet_rotations.png|thumb|Basic rotations in TetriNet.]]
The tetriminos rotate as described in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T could be that all rotations of all tetriminos are placed top left in the bounding box (with the exception of I).
The tetriminos rotate as shown in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T could be that all rotations of all tetriminos are placed top left in the bounding box (with the exception of I).


== Wall kicks ==
== Wall kicks ==

Revision as of 17:30, 6 January 2009

The PC based multiplayer game Tetrinet uses its own rotation system based on that of Tengen's game. Tetriminos spawn with a random initial rotaiotn, below the ceiling, in the center (rounded to the right if needed).

Basic rotation

Basic rotations in TetriNet.

The tetriminos rotate as shown in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T could be that all rotations of all tetriminos are placed top left in the bounding box (with the exception of I).

Wall kicks

Tetriminos can kick out from the walls of the playfield but not from walls of blocks. There are no floor kicks.