TetriNet Rotation System: Difference between revisions

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(New page: The PC based multiplayer game TetriNet uses its own rotation system. Tetriminos spawn with a random initial rotaiotn, below the ceiling, in the center (rounded to the right if need...)
 
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The PC based multiplayer game [[TetriNet]] uses its own [[rotation system]]. Tetriminos spawn with a random initial rotaiotn, below the ceiling, in the center (rounded to the right if needed).
#REDIRECT [[Tetrinet]]
 
== Basic rotation ==
[[Image:tetrinet_rotations.png|thumb|Basic rotations in TetriNet.]]
The tetriminos rotate as described in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T could be that all rotations of all tetriminos are placed top left in the bounding box (with the exception of I).
 
== Wall kicks ==
Tetriminos can kick out from the walls of the playfield but not from walls of blocks. There are no floor kicks.

Latest revision as of 15:03, 19 October 2020

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