Techmino: Difference between revisions

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(Version bump)
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|publisher =  
|publisher =  
|released = 2019
|released = 2019
|latestrelease = a0.15.2 / May 29, 2021
|latestrelease = a0.15.6 / July 11, 2021
|platform = Windows, Android, Linux, iOS, macOS
|platform = Windows, Android, Linux, iOS, macOS
|preview = 0-6
|preview = 0-6
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** ''Ultimate''(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300.
** ''Ultimate''(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300.
** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
** ''Final'' — plays similarly to [[NullpoMino]]'s *Final* mode
** ''Final'' — plays similarly to [[NullpoMino]]'s *Final* mode.
** ''Phantasm'' — a more difficult level-based challenge mode.
** ''Phantasm'' — a more difficult level-based challenge mode.
* ''Survival'' — Clear as many garbage lines as possible before topping out.
* ''Survival'' — Clear as many garbage lines as possible before topping out.
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* ''Drought'' — 100-Line Sprint mode with a special randomizer:
* ''Drought'' — 100-Line Sprint mode with a special randomizer:
# first stage: use 14-bag but without I pieces and cant O-spin.
# first stage: use 14-bag but without I pieces and cant O-spin.
# second stage: first 3 blocks always to be I piece and the next piece due to the currently map
# second stage: first 3 blocks always to be I piece and the next piece due to the currently map.
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available.
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available.
* ''Zen'' — 200-lines Marathon mode with low constant gravity.
* ''Zen'' — 200-lines Marathon mode with low constant gravity.
* ''Infinite'' (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
* ''Infinite'' (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
* ''Blind'' — Invisible mode, with six levels of difficulty, from disappearing after seconds to disable the whole screen
* ''Blind'' — Invisible mode, with six levels of difficulty, from disappearing after seconds to disable the whole screen.
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system.
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system.
* ''Tech''(unlock after clear big bang(unfinish, just drop a block)) — 100-Attack Sprint mode. Various sub-modes emphasizing on [[T-Spin|T-Spins]] and [[Perfect clear]]s.
* ''Tech''(unlock after clear big bang(unfinish, just drop a block)) — 100-Attack Sprint mode. Various sub-modes emphasizing on Spins and [[Perfect clear]]s.
* ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece)
* ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece).
* ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
* ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.



Revision as of 07:34, 12 July 2021

Techmino
Techmino icon.png
Developer(s)26F Studio
Platform(s)Windows, Android, Linux, iOS, macOS
Release2019
Latest releasea0.15.6 / July 11, 2021
Gameplay info
Next pieces0-6
Playfield size10 × 1~100
Hold pieceYes (up to 6)
Hard dropYes
Rotation systemTechmino Rotation System
SRS
C2RS
ORS(custom)
Techmino title.png
Techmino ingame.png

Techmino is a multi-platform, open-source fan game developed by 26F Studio. It is available for Windows, Android, Linux, iOS, macOS devices.

Gameplay

Techmino features standard Tetris Guideline rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard or touchscreen buttons.

Modes

  • Sprint — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Pentominoes and MPH (memoryless, previewless; hold-less) are also available. Hidden modes for no rotation / movement
  • Marathon(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal. Hidden mode for backfire-max (any single spin or special clear can kill yourself)
  • Ultra (unlocked after clearing Zen mode) — 2-minute score attack mode.
  • Master20G mode, with 5 levels of difficulty:
    • Lunatic (unlocked after clearing 50 lines in Hard Marathon) — 500 levels, with a change to bone blocks on Level 400.
    • Ultimate(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300.
    • GrandMaster Extra — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
    • Final — plays similarly to NullpoMino's *Final* mode.
    • Phantasm — a more difficult level-based challenge mode.
  • Survival — Clear as many garbage lines as possible before topping out.
  • CPU Battle — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty.
  • Drought — 100-Line Sprint mode with a special randomizer:
  1. first stage: use 14-bag but without I pieces and cant O-spin.
  2. second stage: first 3 blocks always to be I piece and the next piece due to the currently map.
  • Dig — Clear the required amount of garbage lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available.
  • Zen — 200-lines Marathon mode with low constant gravity.
  • Infinite (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
  • Blind — Invisible mode, with six levels of difficulty, from disappearing after seconds to disable the whole screen.
  • Classic — Replicates the mechanics of Tetris (NES, Nintendo) on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system.
  • Tech(unlock after clear big bang(unfinish, just drop a block)) — 100-Attack Sprint mode. Various sub-modes emphasizing on Spins and Perfect clears.
  • TSD (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece).
  • Backfire (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
  • Multiplayer — Room-based online game (settings can be changed), spectating is supported.

External links