Techmino: Difference between revisions

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(Version bump)
(Updated info, added info about Invisible's sub-modes and Master Phantasm's stages.)
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|hold = Yes (up to 6)
|hold = Yes (up to 6)
|hard = Yes
|hard = Yes
|system = Techmino Rotation System(TRS) <br /> [[Super Rotation System|SRS]] <br /> [[Cultris II|C2RS]] <br /> ASC <br /> cgbh[[Original Rotation System|ORS]](custom)<br /> BiRS <br />[[Nintendo Rotation System|Classic]] <br/> None
|system = Techmino Rotation System(TRS) <br /> [[Super Rotation System|SRS]] <br /> [[Cultris II|C2RS]] <br /> ASC <br /> cgbh[[Original Rotation System|ORS]](custom)<br /> BiRS <br /> ARS_Z (MrZ's version of [[ARS]])<br />[[Nintendo Rotation System|Classic]] <br/> None
|boxart = Techmino_icon.png
|boxart = Techmino_icon.png
|title-scrn = Techmino_title.png
|title-scrn = Techmino_title.png
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== Gameplay ==
== Gameplay ==
''Techmino'' features standard [[Tetris Guideline]] rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard or touchscreen buttons.
''Techmino'' features standard [[Tetris Guideline]] rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard, a controller, or touchscreen buttons. To unlock other modes, you have to get at least a B rank. Every mode (except the infinite ones) has a ranking system, which uses the letters B, A, S, U, and X. The better you are at a mode (e.g. your speed in the Sprint mode), the better your rank.


== Modes ==
== Modes ==
* ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes range from 10 Lines to 1,000 Lines. Pentominoes and MPH (memoryless, previewless; hold-less) are also available. <u><strike>Hidden modes for no rotation / movement</strike></u>
* ''[[40 lines|Sprint]]'' — Time attack mode. Goal amount sub-modes ranges from 10 Lines to 1,000 Lines. Pentominoes and MPH (memoryless, previewless; hold-less) are also available. <u><strike>Hidden modes for no rotation / movement</strike></u>
* ''[[Marathon]]''(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Three variants are available: Normal (standard speed curve), Hard (faster speed curve), and Extreme; the latter requires the player to only make non-combo single line clears. All variants have a 200-line goal. <u><strike>Hidden mode for backfire-max (any single spin or special clear can kill yourself)</strike></u>
* ''[[Marathon]]''(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Two variants are available: Normal (standard speed curve) and Hard (faster speed curve)All variants have a 200-line goal. <u><strike>Hidden Extreme sub-mode (you must only clear non-combo single lines or the game ends)</strike></u>
* ''[[Ultra]] (unlocked after clearing Zen mode)'' — 2-minute score attack mode.
* ''[[Ultra]] (unlocked after clearing Zen mode)'' — 2-minute score attack mode.
* ''Master'' — [[20G]] mode, with 5 levels of difficulty:
* ''Master'' — [[20G]] mode, with 6 sub-modes:
** ''Lunatic'' (unlocked after clearing 50 lines in Hard Marathon) — 500 levels, with a change to bone blocks on Level 400.
** ''Normal'' (unlocked after clearing 50 lines in Hard Marathon) — 1000 levels, with a change to bone blocks on Level 900, and a [[Torikan|torikan]] of 4min 20s on lvl500.
** ''Ultimate''(unlocked after reach Lv.300 in Lunatic) — same level goal, but with a shorter lock delay, and changes to bone blocks on Level 300.
** ''Hard'' (unlocked after reach Lv.200 in Master Normal) — same level goal, but with a shorter lock delay, changes to bone blocks on Level 500, and with a [[Torikan|torikan]] of 3min 3s on lvl500.
** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
** ''GrandMaster Extra'' — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
** ''Final'' — plays similarly to [[NullpoMino]]'s *Final* mode.
** ''Final'' — Master mode with step reset.
** ''Phantasm'' — a more difficult level-based challenge mode.
** ''Phantasm'' — A more difficult level-based challenge mode with 9 stages:
*** Stage 1 — 0 - 11 lines — Clear 3 quadruple line clears. If you clear something else, the game ends.
*** Stage 2 — 12 - 25 lines — Slight speedup, the S and Z, and J and L colors are now swapped.
*** Stage 3 — 26 - 41 lines — Slight speedup, dig all the garbage blocks. Pieces return to regular colors. (If you get here without using Hold, you get a 1up)
*** Stage 4 — 42 - 61 lines — Speed up, it becomes bone blocks, and you lose the ability to use Hold.
*** Stage 5 — 62 - 125 lines — Lock delay is now reset with step reset instead of move reset. You get a 1up at the start.
*** Stage 6 — 126 - 161 lines — Speed up. You get a 1up at the start.
*** Stage 7 — 162 - 225 lines — Speed up even more. Pieces now disappear after 3 seconds. You regain the ability to use Hold. You get a 1up at the start.
*** Stage 8 — 226 - 259 lines — The pieces return to regular colors. The pieces disappear after 1.5 seconds. You get a 1up at the start.
*** Stage 9 — 260+ lines — Game slows down. Piece colors are randomized. You have to clear 8 quadruple line clears to win (other clears are allowed). Pieces disappear after 2/3 of a second. You get a 1up at the start.
** ''M21'' — Plays similarly to [[Tetris Effect]]'s *Master* mode. Ends after 200 lines.
* ''Survival'' — Clear as many garbage lines as possible before topping out.
* ''Survival'' — Clear as many garbage lines as possible before topping out.
* ''CPU Battle'' — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty.
* ''CPU Battle'' — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty.
* ''Drought'' — 100-Line Sprint mode with a special randomizer:
* ''Drought'' — 100-Line Sprint mode with a special randomizer:
# first stage: use 14-bag but without I pieces and cant O-spin.
# first stage: use 14-bag but without I pieces and can't O-spin.
# second stage: first 3 blocks always to be I piece and the next piece due to the currently map(no O-spin).
# second stage: first 3 blocks always to be I piece and the next piece due to the currently map(no O-spin).
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line,100-line sub-modes are available.
* ''Dig'' — Clear the required amount of [[Garbage|garbage]] lines in the fastest time possible. 10-Line, 40-Line, 100-line, and 400-line sub-modes are available.
* ''Zen'' — 200-lines Marathon mode with low constant gravity.
* ''Zen'' — 200-lines Marathon mode with low constant gravity.
* ''Infinite'' (unlock after clear zen mode)— Endless mode. Marathon or Dig can be selected.
* ''Infinite'' (unlock after clear zen mode)— Endless mode. Normal or Dig can be selected.
* ''Blind'' — Invisible mode, with six levels of difficulty, from disappearing after seconds to disable the whole screen.
* ''Invisible'' — Invisible mode, with six levels of difficulty:
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]] on Level 18 start, but shorter (transport when clearing 100 lines) and uses Techmino's score system.
** ''Half'' — Locked pieces disappear after 5 seconds.
* ''Tech''(unlock after clear big bang(unfinish, just drop a block)) — 100-Attack Sprint mode. Various sub-modes emphasizing on Spins and [[Perfect clear]]s.
** ''All'' — Locked pieces disappear right after they appear.
** ''Sudden'' — Locked pieces do not appear.
** ''Sudden+'' — Same with Sudden, but there is no ghost piece.
** ''?'' — Same with Sudden+, but the active piece is invisible.
** ''WTF'' — Same with ?, but you can't see the NEXT pieces (play with the piece spawning sounds). The only things visible is the pause/retry button, the lines counter, the score, the time, and the [[0G 60 Hz SRS Movement Finesse|finesse]] counter.
* ''Classic'' — Replicates the mechanics of [[Tetris (NES, Nintendo)]]. Has 3 levels of difficulty (Easy: level 9 start, Normal: level 18 start, Ultimate: level 29 start) and uses Techmino's score system.
* ''Tech''(unlock after clear big bang(unfinished)) — 100-Attack Sprint mode. Various sub-modes emphasizing on Spins and [[Perfect clear]]s.
* ''Tech Finesse'' — Tech, but you have to have perfect [[0G 60 Hz SRS Movement Finesse|finesse]], or you will game over.
* ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece).
* ''TSD'' (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece).
* ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
* ''Backfire'' (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.

Revision as of 02:19, 4 November 2021

Techmino
Techmino icon.png
Developer(s)26F Studio
Platform(s)Windows, Android, Linux, iOS, macOS
Release2019
Latest releasea0.16.1 / August 20, 2021
Gameplay info
Next pieces0-6
Playfield size10 × 1~100
Hold pieceYes (up to 6)
Hard dropYes
Rotation systemTechmino Rotation System(TRS)
SRS
C2RS
ASC
cgbhORS(custom)
BiRS
ARS_Z (MrZ's version of ARS)
Classic
None
Techmino title.png
Techmino ingame.png

Techmino is a multi-platform, open-source fan game developed by 26F Studio. It is available for Windows, Android, Linux, iOS, macOS devices.

Gameplay

Techmino features standard Tetris Guideline rules of gameplay; most of the mechanics can also be modified in-game. Pieces can be controlled using either a keyboard, a controller, or touchscreen buttons. To unlock other modes, you have to get at least a B rank. Every mode (except the infinite ones) has a ranking system, which uses the letters B, A, S, U, and X. The better you are at a mode (e.g. your speed in the Sprint mode), the better your rank.

Modes

  • Sprint — Time attack mode. Goal amount sub-modes ranges from 10 Lines to 1,000 Lines. Pentominoes and MPH (memoryless, previewless; hold-less) are also available. Hidden modes for no rotation / movement
  • Marathon(unlocked after clearing Sprint 40L) — Standard fixed-goal mode. Two variants are available: Normal (standard speed curve) and Hard (faster speed curve)All variants have a 200-line goal. Hidden Extreme sub-mode (you must only clear non-combo single lines or the game ends)
  • Ultra (unlocked after clearing Zen mode) — 2-minute score attack mode.
  • Master20G mode, with 6 sub-modes:
    • Normal (unlocked after clearing 50 lines in Hard Marathon) — 1000 levels, with a change to bone blocks on Level 900, and a torikan of 4min 20s on lvl500.
    • Hard (unlocked after reach Lv.200 in Master Normal) — same level goal, but with a shorter lock delay, changes to bone blocks on Level 500, and with a torikan of 3min 3s on lvl500.
    • GrandMaster Extra — simulates TGM3's invisible credit roll, but has another set of grade names: D,C,B,A,A+,S-,S,S+,S+,SS,SS,U,U,X,X+, from 0 grade point to 14 grade points, but points are capped at 12.4, 1.6 remaining points will be given after surviving 60s.
    • Final — Master mode with step reset.
    • Phantasm — A more difficult level-based challenge mode with 9 stages:
      • Stage 1 — 0 - 11 lines — Clear 3 quadruple line clears. If you clear something else, the game ends.
      • Stage 2 — 12 - 25 lines — Slight speedup, the S and Z, and J and L colors are now swapped.
      • Stage 3 — 26 - 41 lines — Slight speedup, dig all the garbage blocks. Pieces return to regular colors. (If you get here without using Hold, you get a 1up)
      • Stage 4 — 42 - 61 lines — Speed up, it becomes bone blocks, and you lose the ability to use Hold.
      • Stage 5 — 62 - 125 lines — Lock delay is now reset with step reset instead of move reset. You get a 1up at the start.
      • Stage 6 — 126 - 161 lines — Speed up. You get a 1up at the start.
      • Stage 7 — 162 - 225 lines — Speed up even more. Pieces now disappear after 3 seconds. You regain the ability to use Hold. You get a 1up at the start.
      • Stage 8 — 226 - 259 lines — The pieces return to regular colors. The pieces disappear after 1.5 seconds. You get a 1up at the start.
      • Stage 9 — 260+ lines — Game slows down. Piece colors are randomized. You have to clear 8 quadruple line clears to win (other clears are allowed). Pieces disappear after 2/3 of a second. You get a 1up at the start.
    • M21 — Plays similarly to Tetris Effect's *Master* mode. Ends after 200 lines.
  • Survival — Clear as many garbage lines as possible before topping out.
  • CPU Battle — Defeat the AI opponent in the fastest time possible. 2-player (Turn-Based and Battle), 49-player, and 99-player (unlocked after clearing Hard) modes are available, each with selectable levels of difficulty.
  • Drought — 100-Line Sprint mode with a special randomizer:
  1. first stage: use 14-bag but without I pieces and can't O-spin.
  2. second stage: first 3 blocks always to be I piece and the next piece due to the currently map(no O-spin).
  • Dig — Clear the required amount of garbage lines in the fastest time possible. 10-Line, 40-Line, 100-line, and 400-line sub-modes are available.
  • Zen — 200-lines Marathon mode with low constant gravity.
  • Infinite (unlock after clear zen mode)— Endless mode. Normal or Dig can be selected.
  • Invisible — Invisible mode, with six levels of difficulty:
    • Half — Locked pieces disappear after 5 seconds.
    • All — Locked pieces disappear right after they appear.
    • Sudden — Locked pieces do not appear.
    • Sudden+ — Same with Sudden, but there is no ghost piece.
    • ? — Same with Sudden+, but the active piece is invisible.
    • WTF — Same with ?, but you can't see the NEXT pieces (play with the piece spawning sounds). The only things visible is the pause/retry button, the lines counter, the score, the time, and the finesse counter.
  • Classic — Replicates the mechanics of Tetris (NES, Nintendo). Has 3 levels of difficulty (Easy: level 9 start, Normal: level 18 start, Ultimate: level 29 start) and uses Techmino's score system.
  • Tech(unlock after clear big bang(unfinished)) — 100-Attack Sprint mode. Various sub-modes emphasizing on Spins and Perfect clears.
  • Tech Finesse — Tech, but you have to have perfect finesse, or you will game over.
  • TSD (after clear tech normal+)— TSD challenge, you can only do T-Spin Doubles(no O-spin to T piece).
  • Backfire (after clear tech normal+)— 100-Attack Sprint mode but your attacks will be sent to your own field and if have penalty garbage, the attack will cancel it and send back same attack.
  • Multiplayer — Room-based online game (settings can be changed), spectating is supported.

External links