Talk:T-Spin methods

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Revision as of 10:31, 10 April 2008 by *>Jujubo (fumen demo explanation)
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I'm concerned a lot of people are coming to this wiki to find out about T-Spins and they're met with out-dated kick setups, but they don't realize that the latest games are no-kick. I wonder if there's a good way to seperate the two methods or put some sort of label or warning or something. Nicholas 14:36, 9 April 2008 (EDT)

also, as another little concern: the linked-to fumen demonstration is poorly made (doesn't show where to do rotations) and also shows some rotations that I believe are completely impossible. Zeta 16:44, 9 April 2008 (EDT)

Zeta - everything in the fumen demo is possible. all of the setups are shown in more detail in various places in the T-spin section of the wiki. the reason the pieces are shown "jumping" to their final destinations is because fumen tries to clear lines after each frame, so every time the creator shows an in-between state and a line is cleared based on the current position of the tetromino the stack has to be rebuilt in the next frame. it can be a hassle, especially with such a long demonstration. also, the point of it isn't so much to show the step-by-step process of how to perform the T-spins (already explained elsewhere here) but to demonstrate a few transitions that can be made to combine T-spin setups. i'll go ahead and put a little note before it though--Jujubo 06:31, 10 April 2008 (EDT)