Talk:Quadra

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Revision as of 02:38, 29 December 2006 by 59.87.132.88 (talk)
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"inbetween line clear animations top players have been seen to process tetrominoes of upwards of 260 TPM."
Er, isn't it somewhat hypocritical to write down a speed that ignores the time for line clear animations? I mean every single non-controllable frame is more time for the player to rest and think.

it doesn't ignore time. it just means time for like thirty something seconds. 65.6.69.235 01:26, 28 December 2006 (EST)

Why limit the scope to right before the line-clearings begin when the game goes on for longer than that? Most other measurements take the entire game from start to finish into account.

right, but i thought this particular measurement was significant since it's the fastest tpm i've heard of for zero delay. 65.6.69.235 14:05, 28 December 2006 (EST)
I'm sure there's a lot of records comparable to that one if one was allowed to add whatever clauses to the condition of measurement, which doesn't come up only because no one cares to do that. I'm sure Quadra can go mighty fast, maybe fastest, but even if the conditions are clearly stated, there doesn't seem to be much point in a fringe-case number like that other than to inflate the superficial impression of speed and undermine its credibility.