Talk:Quadra: Difference between revisions

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:it doesn't ignore time. it just means time for like thirty something seconds. [[User:65.6.69.235|65.6.69.235]] 01:26, 28 December 2006 (EST)
:it doesn't ignore time. it just means time for like thirty something seconds. [[User:65.6.69.235|65.6.69.235]] 01:26, 28 December 2006 (EST)
Why limit the scope to right before the line-clearings begin when the game goes on for longer than that? Most other measurements take the entire game from start to finish into account.
Why limit the scope to right before the line-clearings begin when the game goes on for longer than that? Most other measurements take the entire game from start to finish into account.
right, but i thought this particular measurement was significant since it's the fastest tpm i've heard of for zero delay.
right, but i thought this particular measurement was significant since it's the fastest tpm i've heard of for zero delay. [[User:65.6.69.235|65.6.69.235]] 14:05, 28 December 2006 (EST)

Revision as of 19:05, 28 December 2006

"inbetween line clear animations top players have been seen to process tetrominoes of upwards of 260 TPM."
Er, isn't it somewhat hypocritical to write down a speed that ignores the time for line clear animations? I mean every single non-controllable frame is more time for the player to rest and think.

it doesn't ignore time. it just means time for like thirty something seconds. 65.6.69.235 01:26, 28 December 2006 (EST)

Why limit the scope to right before the line-clearings begin when the game goes on for longer than that? Most other measurements take the entire game from start to finish into account. right, but i thought this particular measurement was significant since it's the fastest tpm i've heard of for zero delay. 65.6.69.235 14:05, 28 December 2006 (EST)