Talk:Blackjack: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
*>Lardarse
No edit summary
 
No edit summary
Line 2: Line 2:


And also, having a program that can process a randomizer specification string, and then output a list that would be produced by it. I'm guessing that this will happen as part of the development process, though :-) --[[User:Lardarse|Lardarse]] 13:55, 27 December 2006 (EST)
And also, having a program that can process a randomizer specification string, and then output a list that would be produced by it. I'm guessing that this will happen as part of the development process, though :-) --[[User:Lardarse|Lardarse]] 13:55, 27 December 2006 (EST)
Things that seem impossible with the current specification so far:
* Pre-population of history
* Looping through arbitrarily defined strings (eg. Recreating the Sega Tetris power-on pattern or TGM3's Sakura pattern)
* Checking from multiple histories flushed at independent timings (Panel de Pon/Puzzle League uses multiple histories to avoid pieces clearing immediately upon entry)
* Arbitrary sequence of random choices from multiple predefined groups (Puyo Pop Fever has a fixed sequence of piece shapes in random colors - If the sequence was domino domino tromino domino domino tetromino, for instance, the shapes would always come in that order, but in different colors every time)
* Reusability via XML

Revision as of 02:37, 28 December 2006

One issue with the history function: How do you pre-program history, as done in the actual TGM Randomizer?

And also, having a program that can process a randomizer specification string, and then output a list that would be produced by it. I'm guessing that this will happen as part of the development process, though :-) --Lardarse 13:55, 27 December 2006 (EST)

Things that seem impossible with the current specification so far:

  • Pre-population of history
  • Looping through arbitrarily defined strings (eg. Recreating the Sega Tetris power-on pattern or TGM3's Sakura pattern)
  • Checking from multiple histories flushed at independent timings (Panel de Pon/Puzzle League uses multiple histories to avoid pieces clearing immediately upon entry)
  • Arbitrary sequence of random choices from multiple predefined groups (Puyo Pop Fever has a fixed sequence of piece shapes in random colors - If the sequence was domino domino tromino domino domino tetromino, for instance, the shapes would always come in that order, but in different colors every time)
  • Reusability via XML