Talk:ARE: Difference between revisions

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*>Tepples
(But what's the difference?)
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:completely true. someone should fix this sentence. ihs definitely differs without are (by at least one frame). [[User:65.6.74.66|65.6.74.66]] 00:05, 17 August 2006 (EDT)
:completely true. someone should fix this sentence. ihs definitely differs without are (by at least one frame). [[User:65.6.74.66|65.6.74.66]] 00:05, 17 August 2006 (EDT)
::You can fix it too. Pressing hold in a game without ARE is precisely equivalent to pressing hold after ARE has ended. But in practice, I don't see a difference between pressing hold during ARE and pressing hold after ARE, and thus the presence of IHS makes little difference. --[[User:Tepples|Tepples]] 11:11, 17 August 2006 (EDT)

Revision as of 15:11, 17 August 2006

(→Presence or absence of ARE - IHS will be have the same with or without ARE; TW and TDS have ARE after a line clear)

How is this so? It seems initial hold cannot be implemented without the ARE time to accept the preemptive input.
Just to make sure, Initial Hold System (IHS) works like this.

Suppose the beginning state was this:

HOLD: T
NEXT: S J L

and the active piece in the well has just locked down. ARE now starts.
if you pushed the hold button during ARE, and kept it held down until the next piece entered the well, the situation would now be this:

HOLD: S
NEXT: J L O
ACTIVE PIECE: T

so the T, which previously resided in the hold box, will enter the well as if it was the next piece. The piece that was originally supposed to be the next piece never enters the well at all. Instead, it gets swapped into the hold box.
This can be combined with IRS, by holding down both hold and rotate during ARE. In this case, the piece will enter gameplay in a pre-swapped and pre-rotated state.

So, like IRS, this seems impossible without an ARE time before the entry of the next piece. pressing hold before the prvious piece locks down will just hold that piece, not the next piece. I'd appreciate it if you elaborated.

completely true. someone should fix this sentence. ihs definitely differs without are (by at least one frame). 65.6.74.66 00:05, 17 August 2006 (EDT)
You can fix it too. Pressing hold in a game without ARE is precisely equivalent to pressing hold after ARE has ended. But in practice, I don't see a difference between pressing hold during ARE and pressing hold after ARE, and thus the presence of IHS makes little difference. --Tepples 11:11, 17 August 2006 (EDT)