TGM randomizer

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Revision as of 10:20, 18 December 2008 by 74.54.156.73 (talk) (FIELD_OTHER)
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Most games in Arika's Tetris The Grand Master series randomize the order of tetrominoes using an algorithm that makes successive identical tetrominoes less common. It involves keeping a history of the four most recent tetrominoes and trying to choose a random tetromino not in the history. It "rolls the dice" a given number of times and takes the first tetromino that doesn't match any in the history. TGM1 uses 4 tries; subsequent games using the TGM randomizer use 6 tries.

The history is not a unique list. If the randomizer fails to generate a unique tetromino, which happens about 3.5 percent of the time in a 6-try system, then two or more of one tetromino may occupy elements of the history.

A few additional behaviors exist in the beginning of the game.

  • The game never deals an S, Z or O as the first piece.
  • The state of the history is initialized to a fixed state:
    • In TGM1, the history begins filled with 4 Z pieces.
    • In TGM2, the history begins with a Z,S,Z,S sequence.

Tetris The Grand Master Ace does not use the TGM randomizer; it uses TTC's Random Generator algorithm instead.
(But TGM-ACE also never deals an S, Z or O as the first piece.)

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References