T-Spin Situation Database: Difference between revisions

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This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the [[Random Generator]]. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.
 
*[[T-Spin Situations 00000 To 05555]]
*[[T-Spin Situations 10000 To 15555]]
*[[T-Spin Situations 20000 To 25555]]
*[[T-Spin Situations 30000 To 35555]]
*[[T-Spin Situations 40000 To 45555]]
*[[T-Spin Situations 50000 To 55555]]

Revision as of 04:59, 17 December 2008

This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the Random Generator. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.