T-Spin: Difference between revisions

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Rewards for T-Spins first appeared [[BPS]]-involved ''[[The New Tetris]]''. The game added a spiff for T-Spins, which would trigger an "avalanche." [[Henk Rogers]] implied in his planetgamecube.com interview that it was the mobile game ''[[Tetris Battle]]'' that inspired the T-Spin's current dominating points and garbage rewards, although T-Spins in a nerfed form found their way into prior guideline games such as ''[[Tetris worlds]]''. As of 2008, the [[Tetris Guideline]] seems to favor the 3-corner T no kick rulings.
Modern ''Tetris'' games reward the player for twisting the T tetrimino into a tight space. This kind of move is called '''T-spin'''.
 
== Current rules ==
 
T-spins are detected and rewarded upon the locking of a T tetrimino. The mechanism can be described as follows:
 
* The last maneuver of the T tetrimino must be a rotation.
* If there are two minoes in the front corners of the 3 by 3 square occupied by the T (the front corners are ones next to the sticking out mino of the T) and at least one mino in the two other corners (to the back), it is a "proper" T-spin.
* Otherwise, if there is only one mino in two front corners and two minoes to the back corners, it is a Mini T-spin. However, if the last rotation that kicked the T moves its center 1 by 2 blocks (the last rotation offset of [[Super Rotation System|SRS]]), it is still a proper T-spin.


A couple of 3-corner T no kick rulings variations:
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | |t|g|g| | }}
.....TGG..
{{pfrow|g|g|g|g|t|C| |g|g|g}}
...GTT.GG.
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
GGGGGTGGGG
{{pfend}}
</playfield>
Soft drop
|<playfield>
|{{pfstart}}
....--SG..
{{pfrow| | | | | | |g|g| | }}
...GTTTGG.
{{pfrow|g|g|g|g|t|C|t|g|g|g}}
GGGGSTSGGG
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
</playfield>
{{pfend}}
|<playfield>
Rotate left
..........
......GG..
...GTTTGG.
</playfield>
|- style="vertical-align: top;"
| A T is dropped.
| Three corners are<br>detected, two to<br>the front.
| T-spin single.
|}
|}
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | |t|g|g| | }}
.......T.G
{{pfrow| | | | |t|C| |g|g|g}}
....GGTTGG
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
GGGGG..TGG
{{pfend}}
GGGGGGGGG.
Soft drop
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | |g|g| | }}
.........G
{{pfrow| | | | |t|C|t|g|g|g}}
....GST-GG
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
GGGGGTTTGG
{{pfend}}
GGGGGSGSG.
Rotate once
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | |t|g|g| | }}
..........
{{pfrow| | | | | |C|t|g|g|g}}
.........G
{{pfrow|g|g|g|g|g|t|g|g|g|g}}
....GGT.GG
{{pfend}}
GGGGGGGGG.
Or twice
</playfield>
|- style="vertical-align: top;"
| Another T.
| Three corners are<br>detected, but two<br>are to the back.
| Mini T-spin single.
|}
 
{|
|<playfield>
.......TGG
......TTTG
GGGGGGGG.G
GGGGGGG..G
GGGGGGG..G
</playfield>
|<playfield>
........GG
.........G
GGGGGGGSTS
GGGGGGGTTG
GGGGGGG-TS
</playfield>
|<playfield>
..........
..........
........GG
.........G
GGGGGGG.TG
</playfield>
|- style="vertical-align: top;"
| Yet another T.
| Two corners are<br>to the back, but<br>the rotation brought<br>the T's center 2 blocks<br>down, 1 block right.
| T-spin double.
|}
 
If the T is facing against a wall or floor, the two back corners are considered as if there were minoes there.
 
This mechanism of detection has some scenarios that do not quite make sense as "twisting the T into tight space" but it still rewards them anyway. Some of them are as follows.
 
{|
|<playfield>
B.T........B
BTTT.......B
B.GGGGGGGGGB
BBBBBBBBBBBB
</playfield>
|<playfield>
ST-........B
BTT........B
STSGGGGGGGGB
BBBBBBBBBBBB
</playfield>
|<playfield>
B..........B
BT.........B
BTT........B
BBBBBBBBBBBB
</playfield>
|- style="vertical-align: top;"
| T on the stack.<br>(Black minos represent<br>the playfield's walls<br>and floors.)
| Three corners are<br>detected, but is<br>this a twist?
| Yes, it still is.<br>Mini T-spin single.
|}
 
{|
|<playfield>
.....TGG..
...GTT.GG.
GGGGGTGGGG
</playfield>
|<playfield>
......GG..
...GTTTGG.
GGGGGTGGGG
</playfield>
|<playfield>
....-TSG..
...GTT-GG.
GGGGSTSGGG
</playfield>
|<playfield>
..........
.....TGG..
...GTT.GG.
</playfield>
|- style="vertical-align: top;"
| Same board<br>as the first.
| Rotate like this...
| but then immediately<br>rotate it back.
| Mini T-spin single.
|}
 
=== Rewards ===
 
==== Scoring ====
 
{{Main|Scoring#Recent guideline compatible games}}
 
The amount of score awarded for a T-spin depends on the number of lines cleared using it and whether it is Mini.
 
{| class="wikitable"
|-
! Lines !! Mini T-spin !! T-spin
|-
| 0 || 100 || 400
|-
| 1 || 200 || 800
|-
| 2 || 400 || 1200
|-
| 3 || [Impossible.] || 1600
|}
|}
The score is then further multiplied by the level and back-to-back bonus.
Any T-spin that clears lines, whether Mini or not, is considered "difficult" and will trigger back-to-back. T-spins that clear no lines, however, don't break the back-to-back chain.
==== In battles ====
T-spins usually send garbage to opponents. T-spin doubles are at least as powerful as a Tetris and are commonly sought after in battles, while T-spin triples are even scarier. Various [[:Category:T-Spin setups|setups]] have been created to create opportunities for T-spins and utilize them as much as possible.
== Other rules ==
=== Immobile ===
In ''[[The New Tetris]]'', T-spins are recognized if the T tetrimino cannot move in any direction when locking. There is only a reward if rows are completed this way.
=== Three-corner variants ===
* ''[[Tetris Worlds]]'' doesn't recognize rotations resulting in the T laying against a wall or the floor as a T-spin.
* ''[[Tetris: New Century]]'', ''[[iPod Tetris]]'', ''[[Tetris Evolution]]'',... only recognize T-spins without kicking, i.e. the last rotation of the T must be in-place.
* ''[[Tetris Zone]]'' does not recognize T-spin triples.
=== Lenient ===
''[[Tetris The Grand Master 3 Terror-Instinct|Tetris the Grand Master 3: Terror-Instinct]]'' declares a "T-SPIN!" simply if the last movement of a T is rotation when clearing lines.
[[Category:Gameplay]]

Revision as of 09:40, 11 June 2021

Modern Tetris games reward the player for twisting the T tetrimino into a tight space. This kind of move is called T-spin.

Current rules

T-spins are detected and rewarded upon the locking of a T tetrimino. The mechanism can be described as follows:

  • The last maneuver of the T tetrimino must be a rotation.
  • If there are two minoes in the front corners of the 3 by 3 square occupied by the T (the front corners are ones next to the sticking out mino of the T) and at least one mino in the two other corners (to the back), it is a "proper" T-spin.
  • Otherwise, if there is only one mino in two front corners and two minoes to the back corners, it is a Mini T-spin. However, if the last rotation that kicked the T moves its center 1 by 2 blocks (the last rotation offset of SRS), it is still a proper T-spin.
.....TGG..
...GTT.GG.
GGGGGTGGGG
....--SG..
...GTTTGG.
GGGGSTSGGG
..........
......GG..
...GTTTGG.
A T is dropped. Three corners are
detected, two to
the front.
T-spin single.
.......T.G
....GGTTGG
GGGGG..TGG
GGGGGGGGG.
.........G
....GST-GG
GGGGGTTTGG
GGGGGSGSG.
..........
.........G
....GGT.GG
GGGGGGGGG.
Another T. Three corners are
detected, but two
are to the back.
Mini T-spin single.
.......TGG
......TTTG
GGGGGGGG.G
GGGGGGG..G
GGGGGGG..G
........GG
.........G
GGGGGGGSTS
GGGGGGGTTG
GGGGGGG-TS
..........
..........
........GG
.........G
GGGGGGG.TG
Yet another T. Two corners are
to the back, but
the rotation brought
the T's center 2 blocks
down, 1 block right.
T-spin double.

If the T is facing against a wall or floor, the two back corners are considered as if there were minoes there.

This mechanism of detection has some scenarios that do not quite make sense as "twisting the T into tight space" but it still rewards them anyway. Some of them are as follows.

B.T........B
BTTT.......B
B.GGGGGGGGGB
BBBBBBBBBBBB
ST-........B
BTT........B
STSGGGGGGGGB
BBBBBBBBBBBB
B..........B
BT.........B
BTT........B
BBBBBBBBBBBB
T on the stack.
(Black minos represent
the playfield's walls
and floors.)
Three corners are
detected, but is
this a twist?
Yes, it still is.
Mini T-spin single.
.....TGG..
...GTT.GG.
GGGGGTGGGG
......GG..
...GTTTGG.
GGGGGTGGGG
....-TSG..
...GTT-GG.
GGGGSTSGGG
..........
.....TGG..
...GTT.GG.
Same board
as the first.
Rotate like this... but then immediately
rotate it back.
Mini T-spin single.

Rewards

Scoring

Main article: Scoring#Recent guideline compatible games

The amount of score awarded for a T-spin depends on the number of lines cleared using it and whether it is Mini.

Lines Mini T-spin T-spin
0 100 400
1 200 800
2 400 1200
3 [Impossible.] 1600

The score is then further multiplied by the level and back-to-back bonus.

Any T-spin that clears lines, whether Mini or not, is considered "difficult" and will trigger back-to-back. T-spins that clear no lines, however, don't break the back-to-back chain.

In battles

T-spins usually send garbage to opponents. T-spin doubles are at least as powerful as a Tetris and are commonly sought after in battles, while T-spin triples are even scarier. Various setups have been created to create opportunities for T-spins and utilize them as much as possible.

Other rules

Immobile

In The New Tetris, T-spins are recognized if the T tetrimino cannot move in any direction when locking. There is only a reward if rows are completed this way.

Three-corner variants

Lenient

Tetris the Grand Master 3: Terror-Instinct declares a "T-SPIN!" simply if the last movement of a T is rotation when clearing lines.