T-Spin: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
*>DIGITAL
No edit summary
No edit summary
(12 intermediate revisions by 9 users not shown)
Line 1: Line 1:
#REDIRECT [[Twist#Twists with T (or T-Spin)]]
{{outdated|T-Spin Minis/EZ T-Spins info; "no kick" has likely been an inaccurate description since no later than 2008}}
 
Some games give scoring rewards for twisting a tetromino into a tight space. When this is done with a T tetromino, it is called a '''T-spin'''.
 
Two basic algorithms, with slight variations, have been used in newer games to detect and reward in-place spins:
*Immobile, used in ''[[The New Tetris]]'': A twist is recognised if a tetromino locks in a position where it cannot move left, right, or up. There is only [[The_New_Tetris#Twist_reward|a reward]] if rows are completed in this way. Example:
 
{|
|<playfield>
......GG..
GGGG...GGG
GGGG..GGGG
</playfield>
Immobile T-slot
|<playfield>
.....TGG..
GGGGTT.GGG
GGGG.TGGGG
</playfield>
Entry
|<playfield>
......GG..
GGGGTTTGGG
GGGG.TGGGG
</playfield>
Rotated to a position of immobility, and a row will clear
|}
 
*3-corner T, used in ''[[Tetris DS]]'' and other [[SRS]] based games: A T-spin bonus is awarded if all of the following are true:<sup>[http://www.tetrisconcept.com/forum/viewtopic.php?t=78]</sup>
*#Tetromino being locked is T.
*#Last successful movement of the tetromino was a rotate, as opposed to sideways movement, downward movement, or falling due to gravity. (Canceling lock delay in games that allow it, such as Tetris DS, does not count as a movement.) The tetromino doesn't even have to end up in a different orientation than it was dropped in; setting up the "well-known twist" below in ''Tetris Worlds'' or ''Tetris DS'' and pressing both rotate buttons (B&ndash;A or A&ndash;B) will trigger the T-spin bonus even without any net rotation.
*#Three of the 4 squares diagonally adjacent to the T's center are occupied. In ''Tetris DS'', the walls and floor surrounding the playfield are considered "occupied", while in ''[[Tetris Worlds]]'' for GBA, they aren't. Example:
 
{|
|<playfield>
......GG..
GGGG...GGG
GGGGG.GGGG
</playfield>
3-corner T-slot
|<playfield>
.....TGG..
GGGGTC.GGG
GGGGGTGGGG
</playfield>
Entry
|<playfield>
......BG..
GGGGTCTGGG
GGGGBTBGGG
</playfield>
Rotated and 3 corners are occupied in the 3x3 box which contains the T
|}
 
[[Guideline compliant game differences|Different games]] add further restrictions:
*3-corner T no wall, used in ''[[Tetris Worlds]]'': The walls and floor surrounding the playfield are not considered "occupied". This means that if a wall kick places the T tetromino with its flat side against the wall or floor, the T-spin will not be recognized. (Kicks that place the flat side against blocks in the playfield still work.)
*3-corner T no kick, used in ''[[Tetris: New Century]]'', ''[[iPod Tetris]]'', ''[[Tetris Evolution]]'', and most other official guideline games released after 2006: The final rotation must not involve a wall kick, that is, it recognizes only the "well known twist" below.
*[[Tetris Zone]] recognises T-spins that involve a wallkick, but will not recognise any T-spin that results in a triple.
 
== Rewards ==
Rewards for T-spins first appeared in ''[[The New Tetris]]''. The game added a reward for T-spins (and for twists involving other pieces), which would trigger an "avalanche." [[Henk Rogers]] implied in his planetgamecube.com interview that it was the mobile game ''[[Tetris Battle]]'' that inspired the T-Spin's current dominating points and garbage rewards, although T-Spins in a nerfed form found their way into prior guideline games such as ''[[Tetris Worlds]]''. As of 2008, the [[Tetris Guideline]] seems to favor the 3-corner T no kick rulings.
 
A couple of 3-corner T no kick rulings variations:
{|
|<playfield>
.....TGG..
GGGGTC.GGG
GGGGGTGGGG
</playfield>
Soft drop
|<playfield>
......GG..
GGGGTCTGGG
GGGGGTGGGG
</playfield>
Rotate left
|}
{|
|<playfield>
.....TGG..
....TC.GGG
GGGGGTGGGG
</playfield>
Soft drop
|<playfield>
......GG..
....TCTGGG
GGGGGTGGGG
</playfield>
Rotate once
|<playfield>
.....TGG..
.....CTGGG
GGGGGTGGGG
</playfield>
Or twice
|}
 
[[Category:Mobility]]

Revision as of 11:00, 15 January 2019

Outdated content
This page is outdated, but if it were updated, it might still be useful. Please help by correcting, augmenting and revising the text into an up-to-date form.
Note: T-Spin Minis/EZ T-Spins info; "no kick" has likely been an inaccurate description since no later than 2008


Some games give scoring rewards for twisting a tetromino into a tight space. When this is done with a T tetromino, it is called a T-spin.

Two basic algorithms, with slight variations, have been used in newer games to detect and reward in-place spins:

  • Immobile, used in The New Tetris: A twist is recognised if a tetromino locks in a position where it cannot move left, right, or up. There is only a reward if rows are completed in this way. Example:
......GG..
GGGG...GGG
GGGG..GGGG

Immobile T-slot

.....TGG..
GGGGTT.GGG
GGGG.TGGGG

Entry

......GG..
GGGGTTTGGG
GGGG.TGGGG

Rotated to a position of immobility, and a row will clear

  • 3-corner T, used in Tetris DS and other SRS based games: A T-spin bonus is awarded if all of the following are true:[1]
    1. Tetromino being locked is T.
    2. Last successful movement of the tetromino was a rotate, as opposed to sideways movement, downward movement, or falling due to gravity. (Canceling lock delay in games that allow it, such as Tetris DS, does not count as a movement.) The tetromino doesn't even have to end up in a different orientation than it was dropped in; setting up the "well-known twist" below in Tetris Worlds or Tetris DS and pressing both rotate buttons (B–A or A–B) will trigger the T-spin bonus even without any net rotation.
    3. Three of the 4 squares diagonally adjacent to the T's center are occupied. In Tetris DS, the walls and floor surrounding the playfield are considered "occupied", while in Tetris Worlds for GBA, they aren't. Example:
......GG..
GGGG...GGG
GGGGG.GGGG

3-corner T-slot

.....TGG..
GGGGTC.GGG
GGGGGTGGGG

Entry

......BG..
GGGGTCTGGG
GGGGBTBGGG

Rotated and 3 corners are occupied in the 3x3 box which contains the T

Different games add further restrictions:

  • 3-corner T no wall, used in Tetris Worlds: The walls and floor surrounding the playfield are not considered "occupied". This means that if a wall kick places the T tetromino with its flat side against the wall or floor, the T-spin will not be recognized. (Kicks that place the flat side against blocks in the playfield still work.)
  • 3-corner T no kick, used in Tetris: New Century, iPod Tetris, Tetris Evolution, and most other official guideline games released after 2006: The final rotation must not involve a wall kick, that is, it recognizes only the "well known twist" below.
  • Tetris Zone recognises T-spins that involve a wallkick, but will not recognise any T-spin that results in a triple.

Rewards

Rewards for T-spins first appeared in The New Tetris. The game added a reward for T-spins (and for twists involving other pieces), which would trigger an "avalanche." Henk Rogers implied in his planetgamecube.com interview that it was the mobile game Tetris Battle that inspired the T-Spin's current dominating points and garbage rewards, although T-Spins in a nerfed form found their way into prior guideline games such as Tetris Worlds. As of 2008, the Tetris Guideline seems to favor the 3-corner T no kick rulings.

A couple of 3-corner T no kick rulings variations:

.....TGG..
GGGGTC.GGG
GGGGGTGGGG

Soft drop

......GG..
GGGGTCTGGG
GGGGGTGGGG

Rotate left

.....TGG..
....TC.GGG
GGGGGTGGGG

Soft drop

......GG..
....TCTGGG
GGGGGTGGGG

Rotate once

.....TGG..
.....CTGGG
GGGGGTGGGG

Or twice