Super Tetris 3

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Super Tetris 3
Developer(s)Bullet Proof Software
Publisher(s)Bullet Proof Software
Platform(s)Super Famicom
ReleaseDecember 16, 1994
Gameplay info
Next pieces1 (Tetris / Sparkliss), 3 (Magicaliss)
Playfield size10x22 (1-player), 7x19 (Familiss)
Hard dropNo
Rotation systemBPS rotation (SRS predecessor)

This game uses SRS, but without wallkicks, as well as non standard piece colors. Randomizer is apparently memoryless, or close to it.

The game does have lock delay, and uses step reset, and has smooth fall and rotate animation, just like The New Tetris (with all of its problems with overhangs).

This game is also notable for its remix of the original BPS tune from the old Famicom tetris, Technotris.

Tetris Classic

Standard Tetris. Two modes are available, Endless or Standard.

Endless mode increases level every 10 lines. The levels after 29 are notated as S0 to S9.

Standard is based on the BPS version, where there are 25 lines to clear to advance to the next level, with the screen cleared after each level. It also gives you three lives, allowing two topouts without ending the game.

Scoring is the same as in the original BPS version.

Magicaliss

In Magicaliss, each piece has a colour, either red, green or blue. The colour of a piece can be changed by rotating 4 times in the same direction. In addition, there are also flashing "almighty" blocks, which count as all colours, and smaller, silver blocks, which are never removed in a line clear. Clearing a line will clear all non-silver blocks in the line and blocks above will fall based on sticky gravity.

A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicaliss with any colour, including silver.

If the Magicaliss was not silver, all silver blocks on the field will be converted to the colour of the Magicaliss. If the Magicaliss consists purely of almighty blocks, then in addition to converting silver blocks, all blocks on the field will cascade as if they are unattached.

After a Magicaliss the piece falling speed will temporarily increase until the start of the next level.

Endless and Standard are available, and levels work in the same way as Tetris.

In single-player the player can also activate Beginner mode, in which colours can be changed using the X and Y buttons. However, scores will not be saved.

Sparkliss

This plays very similarly to Bombliss, except that the "bombs" explode Bomberman style, only erasing in their column and row. This, naturally, makes the playfield harder to clear than in the original Bombliss. Any square surrounded with explosions will also vanish. This has contest mode, and a puzzle mode, where you have a fixed sequence of limited pieces to clear the starting pattern.

2-Player

Each mode can be played in 2-player mode. Selectable options are as follows:

  • Tetris and Magicaliss:
    • Level
    • Height (0, 3, 6, 8, 10, 12)
  • Sparkliss:
    • Level
    • Stage

Tetris

Tetris uses individual piece queues. The pieces in each queue are the same.

Garbage is equal to the number of lines cleared. The garbage is single aligned gap with the gap changing every 10 lines.

Magicaliss

Magicaliss uses a common piece queue.

Garbage is equal to the number of lines cleared and is purely grey blocks. A Magicaliss will send random blocks from the top of the opponent's playfield.

Sparkliss

Sparkliss uses a common piece queue.

Players can win by clearing the playfield of blocks. Garbage details are under investigation.

Hidden game modes

By holding X, L and R when pressing Start on the options screen, the player can access an alternate versus mode.

  • Tetris: The game will cycle Tetris -> Magicaliss -> Sparkliss after each round.
  • Magicaliss: Garbage duplicates the bottom row instead of being single hole grey blocks. Any Magicaliss will induce a cascade.
  • Sparkliss: Clearing the playfield no longer counts as a win.

Familiss

Mode for 2 to 4 players. If you try to only start one player, it will tell you to go get your family, and refuse to start. A multitap is required for 3 or more players.

There is a target display at the bottom of each player's playfield. When lines are cleared the corresponding number of lines will be added or subtracted to the indicated player based on the target display. Garbage duplicates the bottom row.

External Links