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{{image requested}}
{{Infobox |title = Super Tetris 3
{{Infobox |title = Super Tetris 3
|developer = [[Bullet Proof Software]]
|developer = Tose <!-- verify -->
|publisher = Bullet Proof Software
|publisher = [[Bullet-Proof Software]]
|released = December 16, 1994
|released = {{release|JP|December 16, 1994}}
|platform = Super Famicom
|platform = Super Famicom
|preview = 1 (Tetris / Sparkliss), 3 (Magicaliss)
|preview = 1 (Tetris / Sparkliss), 3 (Magicaliss)
|hard = No
|hard = No
|playfield = 10x22 (1-player), 7x19 (Familiss)
|hold = No
|playfield = 10 &times; 22 (1-player), 7 &times; 19 (Familiss)
|system = BPS rotation ([[SRS]] predecessor)
|system = BPS rotation ([[SRS]] predecessor)
|boxart = Super_Tetris_3_boxart.jpg
|title-scrn = Super_Tetris_3_title.png
|ingame-scrn = Super_Tetris_3_ingame.png
}}
}}


This game uses SRS, but without wallkicks, as well as non standard piece colors. Randomizer is apparently memoryless, or close to it.
'''''Super Tetris 3''''' is a game for the Super Famicom developed by Tose and published by [[Bullet-Proof Software|BPS]]. In addition to regular Tetris it contains two new modes, Magicaliss and Sparkliss, as well as the franchise's first four-player mode Familiss.
<!-- This game uses SRS, but without wallkicks, as well as non standard piece colors. Randomizer is apparently memoryless, or close to it.


The game does have lock delay, and uses step reset, and has smooth fall and rotate animation, just like The New Tetris (with all of its problems with overhangs).
The game does have lock delay, and uses step reset, and has smooth fall and rotate animation, just like The New Tetris (with all of its problems with overhangs).


This game is also notable for its remix of the tune from [[Tetris (BPS)|the original BPS Tetris]], Technotris.
This game has a remix of the track from [[Tetris (BPS)|BPS's original Tetris]], Technotris. -->
== Gameplay ==
The game uses BPS rotation with I, J, L and T spawning in the same orientation as SRS, and S and Z spawning in the opposite orientation to SRS. As with the previous game it uses step reset, and has smooth fall and rotate animation.


== Tetris Classic ==
The randomiser will reroll if a piece would appear three times in a row. This behaviour is also seen in Tetris Plus.


Standard Tetris. Two modes are available, Endless or Standard.  
=== Ranking ===
When a player ends a game they will receive a rank based on their [[line clear]] count from that game.


Endless mode increases level every 10 lines. The levels after 29 are notated as S0 to S9.
{| class="wikitable"
|+ Rankings
! Lines || Rank || Lines || Rank
|-
| 0  || Beginner || 220 || Mu
|-
| 50  || Wakaba  || 240 || Nu
|-
| 100 || Alpha    || 260 || Xi
|-
| 110 || Beta    || 280 || Omicron
|-
| 120 || Gamma    || 300 || Pi
|-
| 130 || Delta    || 350 || Rho
|-
| 140 || Epsilon  || 400 || Sigma
|-
| 150 || Zeta    || 500 || Tau
|-
| 160 || Eta      || 600 || Upsilon
|-
| 170 || Theta    || 700 || Phi
|-
| 180 || Iota    || 800 || Chi
|-
| 190 || Kappa    || 900 || Psi
|-
| 200 || Lambda  || 999 || Omega
|}


Standard is based on the BPS version. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. Standard also gives you three lives, allowing two top outs without ending the game.
== Modes ==
=== Tetris Classic ===
Two modes are available, Endless or Standard.
Tetris Classic is split into two modes:
* '''Endless''', a marathon mode. The game level increases at (level + 1) &times; 10 lines. The levels after 29 are notated as S0 to S9.
* '''Standard''', a based on [[Tetris (BPS)|''Tetris'' (BPS)]]. There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. Standard also gives the player three lives, allowing two top outs without ending the game.


Scoring is the same as in [[Scoring#Original Nintendo scoring system|the original BPS version]]. Standard additionally only adds to the score at the end of each stage or after a top out, as in the BPS version.
Scoring is the same as in [[Scoring#Original Nintendo scoring system|the original BPS version]]. Standard additionally only adds to the score at the end of each stage or after a top out, as in the BPS version.


== Magicaliss ==
=== Magicaliss ===
 
In Magicaliss, each piece has a colour, either red, green or blue. The colour of a piece can be changed by rotating 4 times in the same direction. In addition, there are also flashing "almighty" blocks, which count as all colours, and smaller pieces made of silver blocks, which are never removed in a line clear. Clearing a line will clear all non-silver blocks in the line and blocks above will fall based on [[Line clear#Sticky|sticky]] gravity.
In Magicaliss, each piece has a colour, either red, green or blue. The colour of a piece can be changed by rotating 4 times in the same direction. In addition, there are also flashing "almighty" blocks, which count as all colours, and smaller, silver blocks, which are never removed in a line clear. Clearing a line will clear all non-silver blocks in the line and blocks above will fall based on [[Line clear#Sticky|sticky]] gravity.


A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicaliss with any colour, including silver.
A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicaliss with any colour, including silver.
Line 42: Line 81:
In single-player the player can also activate Beginner mode, in which colours can be changed using the X and Y buttons. However, scores will not be saved.
In single-player the player can also activate Beginner mode, in which colours can be changed using the X and Y buttons. However, scores will not be saved.


== Sparkliss ==
=== Sparkliss ===
 
This plays very similarly to Bombliss, except that the "bombs" explode Bomberman style, only erasing in their column and row. This, naturally, makes the playfield harder to clear than in the original Bombliss. Any square surrounded with explosions will also vanish.  This has contest mode, and a puzzle mode, where you have a fixed sequence of limited pieces to clear the starting pattern.
This plays very similarly to Bombliss, except that the "bombs" explode Bomberman style, only erasing in their column and row. This, naturally, makes the playfield harder to clear than in the original Bombliss. Any square surrounded with explosions will also vanish.  This has contest mode, and a puzzle mode, where you have a fixed sequence of limited pieces to clear the starting pattern.


== 2-Player ==
=== 2-Player ===
 
Each mode can be played in 2-player mode. Selectable options are as follows:
Each mode can be played in 2-player mode. Selectable options are as follows:


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** Stage
** Stage


=== Tetris ===
==== Tetris ====
Tetris uses individual piece queues. The pieces in each queue are the same.
Tetris uses individual piece queues. The pieces in each queue are the same.


Garbage is equal to the number of lines cleared. The garbage is single aligned gap with the gap changing every 10 lines.
Garbage is equal to the number of lines cleared. The garbage is single aligned gap with the gap changing every 10 lines.


=== Magicaliss ===
==== Magicaliss ====
Magicaliss uses a common piece queue.
Magicaliss uses a common piece queue.


Garbage is equal to the number of lines cleared and is purely grey blocks. A Magicaliss will send random blocks from the top of the opponent's playfield.
Garbage is equal to the number of lines cleared and is purely silver blocks. A Magicaliss will send random blocks that fall from the top of the opponent's playfield.


=== Sparkliss ===
==== Sparkliss ====
Sparkliss uses a common piece queue.
Sparkliss uses a common piece queue.


Players can win by clearing the playfield of blocks. Garbage details are under investigation.
Players can win by clearing the playfield of blocks. Garbage details are under investigation.


=== Hidden game modes ===
==== Hidden game modes ====
By holding X, L and R when pressing Start on the options screen, the player can access an alternate versus mode.  
By holding X, L and R when pressing Start on the options screen, the player can access an alternate versus mode.  
* Tetris: The game will cycle Tetris -> Magicaliss -> Sparkliss after each round.
* Tetris: The game will cycle Tetris -> Magicaliss -> Sparkliss after each round.
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* Sparkliss: Clearing the playfield no longer counts as a win.
* Sparkliss: Clearing the playfield no longer counts as a win.


== Familiss ==
=== Familiss ===
[[Image:Hori_multitap_Super_tetris_3.jpg|thumb|right|The ''Super Tetris 3'' Hori Multi Tap, was a limited edition red version of the HSM-07]]
Mode for 2 to 4 players. If you try to only start one player, it will tell you to go get your family, and refuse to start. A multitap is required for 3 or more players.
Mode for 2 to 4 players. If you try to only start one player, it will tell you to go get your family, and refuse to start. A multitap is required for 3 or more players.


There is a target display at the bottom of each player's playfield. When lines are cleared the corresponding number of lines will be added or subtracted to the indicated player based on the target display. Garbage duplicates the bottom row.
There is a target display at the bottom of each player's playfield. When lines are cleared the corresponding number of lines will be added or subtracted to the indicated player or players based on the target display. Garbage duplicates the bottom row.


== External Links ==
== External Links ==
*[https://ja.wikipedia.org/wiki/%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%86%E3%83%88%E3%83%AA%E3%82%B93 Japanese Wikipedia]
*[https://ja.wikipedia.org/wiki/%E3%82%B9%E3%83%BC%E3%83%91%E3%83%BC%E3%83%86%E3%83%88%E3%83%AA%E3%82%B93 Japanese Wikipedia]


[[Category:Games List]]
{{Bullet-Proof Software games}}
 
[[Category:Official Tetris games]]
[[Category:Super Famicom games]]
[[Category:Super Famicom games]]

Revision as of 17:00, 28 November 2019

Super Tetris 3
Super Tetris 3 boxart.jpg
Developer(s)Tose
Publisher(s)Bullet-Proof Software
Platform(s)Super Famicom
Release
  • JP: December 16, 1994
Gameplay info
Next pieces1 (Tetris / Sparkliss), 3 (Magicaliss)
Playfield size10 × 22 (1-player), 7 × 19 (Familiss)
Hold pieceNo
Hard dropNo
Rotation systemBPS rotation (SRS predecessor)
Super Tetris 3 title.png
Super Tetris 3 ingame.png

Super Tetris 3 is a game for the Super Famicom developed by Tose and published by BPS. In addition to regular Tetris it contains two new modes, Magicaliss and Sparkliss, as well as the franchise's first four-player mode Familiss.

Gameplay

The game uses BPS rotation with I, J, L and T spawning in the same orientation as SRS, and S and Z spawning in the opposite orientation to SRS. As with the previous game it uses step reset, and has smooth fall and rotate animation.

The randomiser will reroll if a piece would appear three times in a row. This behaviour is also seen in Tetris Plus.

Ranking

When a player ends a game they will receive a rank based on their line clear count from that game.

Rankings
Lines Rank Lines Rank
0 Beginner 220 Mu
50 Wakaba 240 Nu
100 Alpha 260 Xi
110 Beta 280 Omicron
120 Gamma 300 Pi
130 Delta 350 Rho
140 Epsilon 400 Sigma
150 Zeta 500 Tau
160 Eta 600 Upsilon
170 Theta 700 Phi
180 Iota 800 Chi
190 Kappa 900 Psi
200 Lambda 999 Omega

Modes

Tetris Classic

Two modes are available, Endless or Standard. Tetris Classic is split into two modes:

  • Endless, a marathon mode. The game level increases at (level + 1) × 10 lines. The levels after 29 are notated as S0 to S9.
  • Standard, a based on Tetris (BPS). There are 6 rounds of 10 stages, and there are 25 lines to clear to advance to the next stage, with the screen cleared after each stage. Each stage has increasing gravity, while each round has increasing garbage height. Standard also gives the player three lives, allowing two top outs without ending the game.

Scoring is the same as in the original BPS version. Standard additionally only adds to the score at the end of each stage or after a top out, as in the BPS version.

Magicaliss

In Magicaliss, each piece has a colour, either red, green or blue. The colour of a piece can be changed by rotating 4 times in the same direction. In addition, there are also flashing "almighty" blocks, which count as all colours, and smaller pieces made of silver blocks, which are never removed in a line clear. Clearing a line will clear all non-silver blocks in the line and blocks above will fall based on sticky gravity.

A single colour line clear is referred to as a "Magicaliss". It removes all blocks of the same colour as the line clear. It is possible to achieve a Magicaliss with any colour, including silver.

If the Magicaliss was not silver, all silver blocks on the field will be converted to the colour of the Magicaliss. If the Magicaliss consists purely of almighty blocks, then in addition to converting silver blocks, all blocks on the field will cascade as if they are unattached.

After a Magicaliss the piece falling speed will temporarily increase until the start of the next level.

Endless and Standard are available, and levels work in the same way as Tetris.

In single-player the player can also activate Beginner mode, in which colours can be changed using the X and Y buttons. However, scores will not be saved.

Sparkliss

This plays very similarly to Bombliss, except that the "bombs" explode Bomberman style, only erasing in their column and row. This, naturally, makes the playfield harder to clear than in the original Bombliss. Any square surrounded with explosions will also vanish. This has contest mode, and a puzzle mode, where you have a fixed sequence of limited pieces to clear the starting pattern.

2-Player

Each mode can be played in 2-player mode. Selectable options are as follows:

  • Tetris and Magicaliss:
    • Level
    • Height (0, 3, 6, 8, 10, 12)
  • Sparkliss:
    • Level
    • Stage

Tetris

Tetris uses individual piece queues. The pieces in each queue are the same.

Garbage is equal to the number of lines cleared. The garbage is single aligned gap with the gap changing every 10 lines.

Magicaliss

Magicaliss uses a common piece queue.

Garbage is equal to the number of lines cleared and is purely silver blocks. A Magicaliss will send random blocks that fall from the top of the opponent's playfield.

Sparkliss

Sparkliss uses a common piece queue.

Players can win by clearing the playfield of blocks. Garbage details are under investigation.

Hidden game modes

By holding X, L and R when pressing Start on the options screen, the player can access an alternate versus mode.

  • Tetris: The game will cycle Tetris -> Magicaliss -> Sparkliss after each round.
  • Magicaliss: Garbage duplicates the bottom row instead of being single hole grey blocks. Any Magicaliss will induce a cascade.
  • Sparkliss: Clearing the playfield no longer counts as a win.

Familiss

The Super Tetris 3 Hori Multi Tap, was a limited edition red version of the HSM-07

Mode for 2 to 4 players. If you try to only start one player, it will tell you to go get your family, and refuse to start. A multitap is required for 3 or more players.

There is a target display at the bottom of each player's playfield. When lines are cleared the corresponding number of lines will be added or subtracted to the indicated player or players based on the target display. Garbage duplicates the bottom row.

External Links