Super Tetris

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Revision as of 23:23, 22 March 2007 by *>DIGITAL
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Super Tetris was published by Spectrum Holobyte on PC.

next: 1; playfield: 10w by really tall; lock delay: no; wall kick: no; rotation: J, L, T bounding box and S, Z, I 2-state

The player starts with 50 tetrominoes and, as in Bombliss, loses one point for each tetromino that drops. Clearing 1, 2, 3, or 4 lines adds a few tetrominoes and inserts a rectangular piece containing 2, 4, 8, or 12 bombs before the next piece. The player can shift and rotate the bombs as they fall.

The object is to clear garbage. Clearing a line below the center of the playfield causes the blocks below it to move up. Once the solid floor reaches the center line, the screen is cleared with a "bonus for low puzzle" like that of Klax, and the next screen is loaded.

There are power-ups in the preset garbage. They must be activated with a bomb; clearing a line containing a power-up will destroy it. The "5", "10", and "15" power-ups add points. The "bomb" powerup destroys the blocks adjacent to it.