SuperLite 1500 Series: The Tetris: Difference between revisions

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Not recommended. Very little to do/change. The backgrounds change every few levels. The music is pretty bad as well.
Not recommended. Very little to do/change. The backgrounds change every few levels. The music is pretty bad as well.
{{Infobox |title = SuperLite 1500 Series: The Tetris
|developer = ?
|publisher = Success
|released = July 19, 2000
|platform = Playstation
|playfield = 10x20, with 3 lines in vanish zone visible.
|preview = 1
|hold = No
|hard = No
|system = SRS variant?
}}


== Modes and Gameplay ==
== Modes and Gameplay ==
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=== 2 Player Mode ===
=== 2 Player Mode ===


2 player mode. Players can choose starting level (0, 10, 20, 30, 40 and "SP"), starting height (0 to 5, corresponding to 3, 6, 8, 10 or 12 rows of starting random garbage) and garbage severity (Easy = 1 hole, Normal = 4 hole, Hard = 7 hole(!)). Oh, and Utada Hikaru is pretty good at it. :)
2 player mode. Players can choose starting level (0, 10, 20, 30, 40 and "SP"), starting height (0 to 5, corresponding to 3, 6, 8, 10 or 12 rows of starting random garbage) and garbage severity (Easy = 1 hole and mostly aligned, Normal = 4 hole and random, Hard = 7 hole(!) and random). Oh, and Utada Hikaru is pretty good at it. :)




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The vanish zone is visible in this game, and any piece spawned in it will overwrite existing blocks in it.
The vanish zone is visible in this game, and any piece spawned in it will overwrite existing blocks in it.
{{Infobox |title = SuperLite 1500 Series: The Tetris
|developer = ?
|publisher = Success
|released = July 19, 2000
|platform = Playstation
|playfield = 10x20, with 3 lines in vanish zone visible.
|preview = 1
|hold = No
|hard = No
|system = SRS variant?
}}

Revision as of 02:59, 2 September 2018

Not recommended. Very little to do/change. The backgrounds change every few levels. The music is pretty bad as well.


SuperLite 1500 Series: The Tetris
Developer(s)?
Publisher(s)Success
Platform(s)Playstation
ReleaseJuly 19, 2000
Gameplay info
Next pieces1
Playfield size10x20, with 3 lines in vanish zone visible.
Hold pieceNo
Hard dropNo
Rotation systemSRS variant?

Modes and Gameplay

1 Player Mode

The player can start at level 0, 5, 10, 15, 20, 25 or 30. Level increases every 10 lines.

Scoring is the same as in the NES version. However, the game also counts All Clears, awarding 1,000,000 (!) points per clear.

2 Player Mode

2 player mode. Players can choose starting level (0, 10, 20, 30, 40 and "SP"), starting height (0 to 5, corresponding to 3, 6, 8, 10 or 12 rows of starting random garbage) and garbage severity (Easy = 1 hole and mostly aligned, Normal = 4 hole and random, Hard = 7 hole(!) and random). Oh, and Utada Hikaru is pretty good at it. :)


Other gameplay notes

An option screen without any real options except mono/stereo, ranking and backup functions.

The vanish zone is visible in this game, and any piece spawned in it will overwrite existing blocks in it.