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  • *T-Spin Singles are best used in a Back-to-Back chain. This is especially effective in multiplayer. ...ive Back-to-Back T-Spin Singles are possible if the overhang for a regular T-Spin Single is only one row high.
    2 KB (169 words) - 22:02, 4 April 2021
  • :''See also: [[ST Stacking Setups]]'' ...icially similar to one of the [[Back to Back T-Spin Triple|T-spin triple]] setups but allegedly easier to learn.
    3 KB (379 words) - 10:57, 16 October 2019
  • '''''T-Spin forecasting''''' is a play style that predicts and sets up [[T-Spin]]s in advance. A player stacks so that T-Spins would emerge from line clear == Forecasting T-Spin Singles ==
    3 KB (317 words) - 09:50, 9 September 2019
  • ...ponent. It requires the player to make two [[T-spin]] Triples [[Line clear|Back-to-Back]]. == Setups notched on side ==
    4 KB (612 words) - 09:19, 9 September 2019
  • ...Spin combo hybrid''''' is a setup that merges one or more [[T-Spin Combo]] setups. == Layering T-Spin Triples on T-Spin Combos==
    4 KB (451 words) - 10:07, 9 September 2019
  • ...k [[T-Spin]] setup that utilizes the T-Spin Triple [[wallkick]] in SRS. DT setups can be very effective in multiplayer tetris games that reward T-Spins by se == Super T-Spin Double ==
    7 KB (737 words) - 14:43, 27 January 2020
  • ...ial Crossing''') is a family of [[Twist#Twists with T (or T-Spin)|T-Spin]] setups in games using [[SRS]]. ...ake a [[Line clear#Hurdle_or_Split|hurdle double]], followed by a standard T-Spin double.
    5 KB (530 words) - 10:05, 9 September 2019
  • ...etups are based on the principles of the [[T-Spin Double Overhang Setups | T-Spin Double overhang]]. [[Category:T-Spin setups]]
    4 KB (520 words) - 09:33, 9 September 2019
  • ...wisting the T tetrimino into a tight space. This kind of move is called '''T-spin'''. ...at least one mino in the two other corners (to the back), it is a "proper" T-spin.
    5 KB (727 words) - 20:28, 1 January 2023
  • ...ed by a T-Spin Double. A player performs a T-Spin Triple that leads into a T-Spin Double. == Situational Setups ==
    7 KB (842 words) - 10:03, 9 September 2019
  • ...t are too high to set up a TSD or if the player wants to sneak in a second T-Spin Double. When used in combination with tetrises, this technique can be very == Situational setups ==
    6 KB (721 words) - 04:24, 1 February 2020
  • ...main two setups which you can use to get points are the double and triple setups: ...lows you to make them with improvisation (rather than by following certain setups), converting a possibly awful field into a very beneficial one.
    11 KB (1,616 words) - 09:51, 9 September 2019
  • ...he T-Spin Triple wallkick in SRS to make a T-Spin Double that leads into a T-Spin Triple. == Situational Setups ==
    6 KB (787 words) - 09:32, 9 September 2019
  • === Notch (T-Spin Triple Wallkick)=== In games that only reward no-kick T-Spin Single and Double like ''[[Tetris Evolution]]'', Imperial Cross becomes a u
    7 KB (775 words) - 09:30, 9 September 2019
  • {{merge|T-Spin Mini Single setups}} ...for this reason. An example of an advantageous situation to utilize these setups would be:
    6 KB (572 words) - 09:27, 9 September 2019
  • ...'' is a [[T-Spin]] setup involving an T-Spin Mini Single that leads into a T-Spin Double. ...not even send lines if it is back-to-back, such as doing a Tetris before a T-Spin Mini. Therefore, Yoshihiro SD is a deprecated strategy suited to older game
    15 KB (1,489 words) - 05:11, 29 October 2019
  • It requires [[Hold piece]], [[SRS]], 3-corner T-spin recognition, and 7-piece bag randomizer. === T-spin Single ===
    8 KB (1,103 words) - 22:15, 14 November 2019
  • ...more room to stack the field. The simplicity of required tetrominos in the setups also makes them easy to learn. After performing four T-Spin Doubles using an ST base and plugging the leftover gap with an I, a player
    14 KB (1,667 words) - 23:50, 6 January 2022
  • ...pen again. The Kaidan setup is especially effective in games that reward a Back-to-Back bonus. '''T-Spin Single'''
    12 KB (1,322 words) - 09:31, 9 September 2019
  • ...ve in games that use [[combo]] scoring. In other games, skimming forfeits "back-to-back" bonuses and is penalized with more [[Line clear#Delay|line clear delay]] p ...ectly or by creating an [[#Overhang|overhang]] to a [[T-Spin Double Setups|T-Spin Double]].
    17 KB (1,979 words) - 07:01, 10 September 2019
  • | 4 || Clear a T-Spin line clear. || ||! bgcolor="#e9d9f9"|[[SRS|Super]] || 1/64 || 30 || 20 || | 6 || Clear 4 lines at once twice in a row. || Game not only expects a Back-to-Back, but a combo. ||! bgcolor="#f9d9d9"|[[TGM Rotation|Arika]] || 1/64 || 30 ||
    17 KB (2,398 words) - 02:01, 23 November 2020
  • ...ra block in consideration when checking for collision. This means SRS spin setups can be arranged to accommodate for the new piece. T-Spin Triple still works
    18 KB (1,933 words) - 17:36, 27 August 2023
  • | If Back-to-Back || 50% || ×12 and above || 4 ...is enabled, like it is in other modes, and allows for very unique midgame setups.
    16 KB (2,392 words) - 11:03, 18 March 2024
  • *Pwntergeist - [http://www.youtube.com/watch?v=agv4YGo3yHk T-SPIN ACHIEVEMENT] 0:50 ...T-Spin Triples]||caffeinatedtetris||00:42||[[Tetris DS]]||Guideline||Demo||T-Spin||
    60 KB (9,398 words) - 14:32, 17 November 2023
  • There is no specific bonus for a [[Tetris]], [[T-spin]], or [[combo]]. They are all equally efficient in terms of sending garbage ...an intuitive sense for the opportunities is more effective than memorizing setups.
    95 KB (12,392 words) - 04:15, 28 November 2023