Scoring

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Revision as of 04:56, 1 February 2007 by *>Tepples (→‎''Tetris DS'': Summarize standard mode scoring: TW 1, 3, 5, 8 fused with NES/GB section multiplier)
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Most games award points to the player for completing various tasks. The earliest games awarded points only for dropping tetrominoes, and some even gave a penalty for leaving piece preview turned on.

After Tetris for Game Boy, most games adopted a scoring system designed to reward difficult clears by giving points for more lines cleared at once. Some systems also encouraged starting at higher difficulty.

Original Nintendo scoring system

This score was used in Nintendo's versions of Tetris for NES, for Game Boy, and for Super NES.

Level Points for
1 line
Points for
2 lines
Points for
3 lines
Points for
4 lines
0 40 100 300 1200
1 80 200 600 2400
2 120 300 900 3600
...
9 400 1000 3000 12000
n 40 * (n + 1) 100 * (n + 1) 300 * (n + 1) 1200 * (n + 1)

For each piece, the game also awards the number of points equal to the number of grid spaces that the player has continuously soft dropped the piece. Unlike the points for lines, this does not increase per level.

The New Tetris

The New Tetris awards "lines": one for each line cleared, one extra line for clearing four lines with one I tetromino, and several lines for clearing parts of a 4x4 square. This does not increase as the game gets faster. Soft and firm drops do not give points; instead, they allow the player to place more tetrominoes (and clear more lines) in the three minute game.

Tetris Worlds

Each mode of Tetris Worlds has its own scoring system. As in The New Tetris, the unit of score in each mode is "lines"; 2-, 3-, and 4-line clears grant additional points in some modes.

Tetris Deluxe

Tetris DS

Each mode of Tetris DS has its own scoring system. Most notably, the system used in Standard mode represents a fusion of the 1, 3, 5, 8 pattern used in several modes of Tetris Worlds with the section multiplier of the NES and Game Boy system.