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= Tetrinet rotation system =


The PC based multiplayer game [[Tetrinet]] uses its own [[rotation system]] based on that of [[Tetris (NES, Tengen)|Tengen's game]]. Tetriminos spawn with a random initial rotaiotn, below the ceiling, in the center (rounded to the right if needed).
== Basic rotation ==
[[Image:tetrinet_rotations.png|thumb|Basic rotations in TetriNet.]]
The tetriminos rotate as shown in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T ... actually, no. There isn't any logic behind it.
== Wall kicks ==
Tetriminos can kick out from the walls of the playfield but not from walls of blocks. There are no floor kicks.
[[Category:Rotation Systems]]

Revision as of 04:13, 4 April 2009

Tetrinet rotation system

The PC based multiplayer game Tetrinet uses its own rotation system based on that of Tengen's game. Tetriminos spawn with a random initial rotaiotn, below the ceiling, in the center (rounded to the right if needed).

Basic rotation

Basic rotations in TetriNet.

The tetriminos rotate as shown in the picture. I, S and Z alternate between two different states. The logic behind the uncommon and somewhat irregular behavior of J, L and T ... actually, no. There isn't any logic behind it.

Wall kicks

Tetriminos can kick out from the walls of the playfield but not from walls of blocks. There are no floor kicks.