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{{Infobox |title = Tetris Journey
Finally Done...
|developer = Fusion Studio
|publisher = ChangYou<br>Tencent
|released = '''China'''<br>
First Test:2019/1/10<br>
Release:2021/7/29/
|latestrelease = '''Res v 1.8.83.4'''<sup>桂林阳朔版本</sup><br>2021年9月??日
|platform = iOS, Android
|preview = 3~5
|playfield = 10 &times; 20
|hold = Yes
|hard = Yes
|system = [[SRS]]
|boxart = Tetris_Journey_logo.png
|caption = App Logo
|title-scrn = Tetris_Journey_title.jpg
|ingame-scrn = Tetris_Journey_ingame.jpg
}}
 
'''''Tetris Journey''''' is a mobile Tetris game developed by Changyou and published by Tencent.
 
This is the First official Tetris game for the Chinese market, but it shut down in mid-February cause of "License outdated'.
== Gameplay ==
'''''Tetris Journey''''' uses standard [[Tetris Guideline|Guideline]] rules of gameplay. and there is [[Line_clear#Cascade|Cascade]] in most of the levels in adventure mode.
 
The game uses a vertical screen, except [[#Melee 101|Melee 101]] and [[#Relax Battle|Relax Battle]] modes use a horizontal screen.
 
== Modes ==
=== Adventure mode ===
'''Adventure mode''' is the main mode in Tetris Journey.
 
The game would end when the player topped out or didn't complete the goal with the limited moves. 
 
In those levels with the move limit, the player would earn the bonus score if move(s) left when the goal has been completed.
 
The score bonus is shown below:
 
<math>Bonus = 50 * n + 50 * n^2 (n <= 10)</math>
 
Or:
 
<math>Bonus = 1000 * n - 4500 (n > 10)</math>
 
the '''n''' is the moves left.
 
In this mode, the player would travel between these cities in the world<!--or only in China? I forgot.-->, and complete the level to push the game's story.
 
There are 22 cities in the game, and each includes 30 levels, 5 secret room levels that would have higher difficulty, and a treasure level that would unlock when all 30 levels are completed.
 
The player should collect at least 85 stars to unlock the secret room levels.
 
In the treasure level, there would be 300 Tetris coins on the board, and the player should clear as many as possible in 1 minute.
<!-- Mostly 300? --><br clear="all" />
<!-- The mechanics' name below would keep the original simplified Chinese, so please help me to translate it.-->
In this game mode, exclude"密室逃脱" was [[Line_clear#Naive|naive gravity]], and the"火花炸弹" was [[Line_clear#Sticky|sticky gravity]], all others were [[Line_clear#Cascade|cascade gravity]], and each chain would gain 1 combo, and the score for each chain is equals the lines*100+combo*50.
==== Mechanics List<sup>[玩法]</sup> ====
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
|-
! Machanic
! Details
! First attempt level
|-
| 染色瓶 || After clearing the "染色瓶," the color in the bottle would spurt to the random block in the playfield(if it spurts to a special block, it would become a normal block). || Level 6
|-
| owl<sup>[猫头鹰]</sup>
| The owl would land on a random block, and after clearing them, they would fly away and land on a random block again. Clear an amount of it to complete the level.<br>|| Level 12
|-
| Electricity<sup>[电源]</sup>
| rowspan="3" | Connect the light and the battery with those chargeable blocks, or light an amount of those chargeable blocks to complete it. <br><small> The light could also be a chargeable block.<br /> The game would only detect the horizontal and vertical connection.<br /> The light and battery are unclearable<ref group="注" name="unclearable">means that if a line contains them, they will keep on the board.</ref>.</small>
| rowspan="3" | Level 31
|-
| Battery Block<sup>[导电方块]</sup>
|-
| Light<sup>[灯泡]</sup>
|-
| pufferfish<sup>[河豚]</sup> || Not clearable<ref group="注" name="unclearable" />. Claim an amount of it by letting it reach the bottom of the board to complete it.|| Level 61
|-
| 点钞机器人
| It is a 2×2 block with 6 hp, and each line clear contains it could reduce 1 hp of it. It would be cleared when hp is 0.<br><small>It would spurt some blocks to the field and fly to another placement, and the route of it is fixed. <br /> If it lands on another "点钞机器人," the other one would get killed instantly.</small>
| Level 91
|-
| Cookie<sup>[饼干]</sup>|| a normal block whivh would ate by the mouse. || Level 121
|-
| Mice<sup>[老鼠]</sup> || The mouse would jump to any cookie to eat them after several moves. || Level 123
|-
| Teddy bear<sup>[玩具熊]</sup> ||The size is 2×2, and claim them through let no block cover it after the cascade. || Level 151
|-
| 密室逃脱 ||clearing lines to get a professor to the bottom of the playing field.
Similar to [[Tetris Plus 2]]'s Puzzle mode.
The rank and the stars are based on the time.
| Level 181
|-
| 大金牙 || reduce "大金牙("boss" below)"'s hp by clearing lines or clearing the bombs on the playfield. The boss would throw bombs randomly to the field after the previous one had been cleared or exploded.
The attack table for the line clear shown below:
{| class="wikitable"
|+ Attack Table
|-
! Line Clear !! 1 !! 2 !! 3 !! 4
|-
| Attack || 1 || 6 || 12 || 20
|}
Each cleared bomb would deal with 3 attacks.
<!--clear 5+ is higher, but I forgot how much it is...-->
| Level211
|-
| 蹦蹦羊 || 3 or 4 sheep would be in a row covered by the block. Claim them through let no block cover them after cascade. They would move down after Every 6 turns that didn't clear any line
| Level 271
|-
| 邦邦兔 || Not clearable<ref group="注" name="unclearable" />. claim then by letting them reach the lawn(the bottom row). For each 5 or 7 turns, the "小金块" would throw carrots to attract them to the other column's top.<br><small>The carrot's placement would try to avoid making the line clear</small>
| Level 301
|-
| note block<sup>[音符方块]</sup> || It would move up to the original placement if no block covers it.  ||Level 361
|-
| Metal note block<sup>[金属音符方块]</sup> || Same as the note block except it isn't clearable. || 第 414 关
|-
| BomBliss<sup>[火花炸弹]</sup> || Similar to [[BomBliss]] expect the solid line clear(a line fully contains the stone block) would not count in the line clear next time, and clear 5+ would clean the full board.(bug?) || Level 451
|-
| Air Ballon<sup>[热气球]</sup> || Not clearable<ref group="注" name="unclearable" />. Claim them by clearing the blocks that cover them to let them fly to the top of the board.|| Level 511
|-
| 火恶魔 || 火恶魔每隔若干回合会左右移动,消除两次后会炸开其他方块(优先炸开石块等特殊方块,包括场地中的其他火恶魔)。<br><small>火恶魔移动前会有提示,显示其移动的方向。<br />若受方块阻挡,则不会移动。</small> || 第 541 关
|-
| 中华叉烧包 || 位于场地背景。在其位置处摆放方块可“激活”方块,消除激活的叉烧包所在行即可收集。 || 第 601 关
|}
 
==== 特殊方块<sup>[元素]</sup> ====
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
|-
! 方块名称
! 方块描述
! 初见关卡
|-
| 能量星星
| 消行可充能,充能完毕后可使用。可填充场地内的一个空洞。<br><small>空洞必须与现有的方块相连</small>
| 第 1 关
|-
| 石块
| [[实心行#实心格|实心方块]]。消行时,石块不会被消除。<br><small>所处行其他方块照旧消除<br />若一行全为石块,则会发生'''一次'''消行,但消行后石块不会消失。</small>
| 第 9 关
|-
| 冰块
| 需要两次消行才可消除冰块。
| 第 24 关
|-
| 钢琴块
| 消除钢琴块时,出现五个音符方块,填补其下方的五个空洞。
| 第 3 关
|-
| 特趣思币
| 只在宝藏关卡中出现,消除可收集特趣思币。
| ---
|-
| 云彩
| 不受消行重力影响的方块。
| 第 98 关
|-
| 粉碎球
| 消除其所在行以激活,炸散以其为中心 5x5 的方块,使其自由下落。
| 第 132 关
|-
| 流星雨
| 消除其所在行后,场地上方掉下七个流星方块。
| 第 190 关
|-
| 小怪兽
| 两次消除其所在行后才会消除,第一次消除后会飞至更低的地方。
| 第 241 关
|-
| X 型连锁
| 接下来的三个方块变为所示方块。
| Z 型连锁:第 365 关<br> I 型连锁:第 366 关
|-
| 十字风车
| 消除其所在行后以激活,消除其上下左右的方块。
| 第 391 关
|-
| 木桶炸弹
| 接触堆叠后立即爆炸,炸开其范围内的方块,且可当作单格方块造成消行。
| 第 421 关
|-
| 随机方块
| 消除其所在行以激活,将变为其他元素。<br><small>元素的种类固定,但玩家不可见</small>
| 第 481 关
|-
| 移动方块
| 每隔若干回合,方块会在水平方向上移动'''一格'''。<br><small>移动方向会标示在方块上。<br />若移动方向上有'''非移动方块'''阻挡,则不会移动。<br />移动方块可以同时是其他特殊方块。</small>
| 第 571 关
|-
|}
 
=== 道具 ===
道具可辅助玩家通关。道具购买后才可使用。
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
|-
! 道具名称
! 道具描述
! 道具单价<ref group="adv-notes">指购买单个道具的原价,不计优惠</ref>
|-
| 后悔药
| 撤回上一块。<br><small>若上一块锁定后有消行,则无法使用后悔药。</small>
| 9 钻石
|-
| 纸飞机
| 消除指定一行方块。
| 39 钻石
|-
| 超级导弹
| 消除指定三行方块。
| 119 钻石
|-
| 变形块
| 当前块变为指定形状,并重新生成于场地上方。
| 19 钻石
|-
| 超级西瓜
| 向指定 3x3 区域填充西瓜。
| 99 钻石
|-
| 超级流星雨
| 场地上方下落五个星星方块。
| 79 钻石
|-
| 步数加五步
| 进入游戏前使用,单局剩余步数 +5。
|
|-
| 积分加 20%
| 进入游戏前使用,额外获得 20% 的单局分数。
|
|-
| 停止下落
| 进入游戏前使用,方块不受下落[[降落#重力|重力]]的影响。
| 29 钻石/次<br>100 钻石/30 分钟<br>200 钻石/24 小时<br>660 钻石/30 天
|-
| 超级能量星星
| 进入游戏前使用,附赠一个能量星星,该星星将一次性填充五个空洞,而不是一个。
|}
{{reflist|30em|group=adv-notes}}
 
=== Classic mode<sup>[经典模式]</sup> ===
There are 3 Classic modes in this game. Unlike the other guideline games, the 40L and 120s Ultra modes would take turns every week.
* Classic Marathon<sup>[经典马拉松]</sup>: Normal endless marathon, the max level is 15.
* 40 Lines Challenge<sup>[40 行挑战赛]</sup>: Sprint 40L.
* 120 seconds<sup>[120秒积分赛]</sup> score attack: 120s ultra.
 
=== Battle<sup>[对战] ===
The modes below are in the battle categories. and all of them are using the same attack table that shown below:
 
{| class="wikitable"
|Action||Single||Double||Triple||Tetris||Mini TSS||Mini TSD||TSS||TSD||TST
|-
|Attack||0||1||2||4||0||1||2||4||6
|}
 
{| class="wikitable"
|-
|Action||B2B||PC
|-
|Attack||+1<ref group="注">mini T-spins could keep the B2B, but none of the bonus would gain.</ref>||10<ref group="注">Simmilar to [[Jstris]], only the combo bonus could stack on it.</ref>
|}
 
{| class="wikitable"
|-
|Combo||0~1||2~3||4~5||6~7||8+
|-
|Attack||+0||+1||+2||+3||+4
|}
 
==== The road to the Tetris master<sup>[大师之路]</sup> ====
It's inside the battle categories. The player could learn the basic guideline Tetris skills here versus the bot on the bottom right of the screen.
 
There are 6 levels: Beginner⮕Junior⮕Intermediate⮕Advanced⮕Elite⮕Master, and using T5⮕T4⮕T3⮕T2⮕T1⮕T+ to show the rank.
 
Exclude the VS stage(the last stage in every trial road), the player cannot use the hold at any time. the player should follow the tutorial to complete the goal.
 
in each VS stage, the player should complete several goals (ex: get an amount of K.Os, get a B2B...)
{{collapsible list|title=Levels<sup>[试炼之路]</sup>|title-style=center|
* Beginner's Trial road<sup>[新手试炼之路]</sup>
** Basic Attack<sup>[基础攻击]</sup> - showing the basic of sending the line: Double.
** Beginner's Trial <sup>[新手试炼]</sup>: showing the basic of KO. The bot opponent would start at the very top<--I forgot, Row 14?-->, KO it to complete it.
* Junior's Trial road<sup>[初级试炼之路]</sup>
** Tetris Practice<sup>[四消训练]</sup> - Show the basic way for the attack: Tetris.
** Dig<sup>[挖掘]</sup> - Show the basic thing about digging.
** 消行预判 - Showing for getting higher combo through reading the next piece.
** Junior's Trial<sup>[初级试炼]</sup>
* Intermediate's Trial road<sup>[中级试炼之路]</sup>
** 2 wide<sup>[初级连消]</sup> - Showing 2 wide combo.
** T-Spin - Showing the basics of the T-spin.
** TSD - Showing the basics of making a TSD.
** Intermediate's Trial<sup>[中级试炼]</sup>
* Advanced's Trial road<sup>[高级试炼之路]</sup>
** 3 wide<sup>[中级连消] - Showing 3 wide combo.
** TST - Showing [[T-Spin Triple|TST]].
** L-spin<sup>[L旋]</sup> - Showing the L-spin in [[SRS]].
** J-spin<sup>[J旋]</sup> - Showing the J-spin in [[SRS]].
** Advanced's Trial<sup>[高级试炼]</sup>
* Elite's Trial road<sup>[精英试炼之路]</sup>
** S-spin<sup>[S旋]</sup> - Showing the S-spin in [[SRS]].
** Z-spin<sup>[Z旋]</sup> - Showing the Z-spin in [[SRS]].
** 4 wide - Showing the 4 wide combo.
** B2B - showing the mechanic of B2B.
** Elite's Trial<sup>[精英试炼]</sup>
* Master's Trial road<sup>[大师试炼之路]</sup>
** All-spin's quiz<sup>[旋转综合]</sup> - 3 quizzes for testing the skills of all-spins. Hold is disabled.
Quiz 1:
<playfield>
G.GGGGG...
GGGGGGGG..
G.GGGGG...
G.GGGGGGGG
G.GGGGGGGG
GGGG.GG...
GGGG.GGG..
GGGG.GG...
GGGG.GGGGG
</playfield>
Goal: Clear 2 Tetris. Sequence: SJILTI<br>
Quiz 2:
<playfield>
....GG....
.....G.GGG
G..G.G.GGG
GGGGGG.GGG
GGGGGG.GGG
....GGGG..
.....GGGG.
.G.GGGGGG.
GGGGGGGGG.
GGGGGGGGG.
</playfield>
Goal: Clear 2 Tetris. Sequence: JZIZLI<br>
Quiz 3:
<playfield>
.GG....G..
.G....G..G
.G.GGGGGGG
.GGGGGGGGG
.GGGGGGGGG
</playfield>
Goal: Clear a Tetris. Sequence: ZSLI<br>
** AllClear - Showing the [[Perfect clear|PC]] and the PCO opening.
** T-Spin Quiz<sup>[T-spin应用]</sup> - 3 quizzes for testing the skills of T-spin. hold is disabled.
Quiz 1:
<playfield>
G........G
G........G
G...GG...G
G...GGG..G
GGGGGG...G
.GGGGGGGGG
GGGGGGG.GG
GGGGGGG.GG
</playfield>
Goal: Clear a TSD. Sequence: LJZIT<br>
Quiz 2:
<playfield>
GG......GG
GG......GG
GGGG....GG
GGGG..S.GG
GGGG..SSGG
GGGG...SGG
</playfield>
Goal: Clear a mini TSS and a TST. Sequence: TJST<br>
Quiz 3:
<playfield>
GGG......G
GGG......G
GGG......G
GGG.G....G
GGG.G...GG
GGG.GGGGGG
GGG.GGGGGG
GGGG.GGGGG
</playfield>
Goal: Clear a Tetris and a TSD. Sequence: JLZIT<br>
** Master's Trial<sup>[大师试炼]</sup>
}}
==== League<sup>[排位赛]</sup> ====
Best of 1 versus mode with online players or the bot if waiting too long.
The time limit is 2 minutes, and The winning conditions are below:
* KO the opponent.
* If time out, the player with the higher total attack wins.
* If the total attack is the same, the player with the fewer pieces wins.
* ''???''<ref group="注" name="tiebreaker">The winning conditions is unknown if it still tied. It may cause a draw.</ref>
 
The rating would show with the star. Mostly +1 star if win, and -1 star if lose. Bronze rank wouldn't lose the star.
 
There are 8 major ranks, from low to high: Bronze, Silver, Gold, Platinum, Diamond, Master, Legendary, and God of Tetris(only the player who reached the Legendary rank and the top 100 in the leaderboard could get it.) and exclude the Legendary and the God of Tetris rank would only show the stars count, there are several minor ranks in each major rank.
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align: center;"
|+ Rank Table<!-- We already forgot about it... -->
! Major Rank
! Minor Rank
! Stars required
! Rewards<sup>Tetris coin</sup>
|-
| Legendary || --- || --- || 3000
|-
| rowspan="4" | Master || I || || 2800
|-
| II || || 2700
|-
| III || || 2600
|-
| IV || || 2500
|-
| rowspan="4" | Diamond || I || || 2300
|-
| II || || 2200
|-
| III || || 2100
|-
| IV || || 2000
|-
| rowspan="4" | Platinum || I || || 1800
|-
| II || || 1700
|-
| III || || 1600
|-
| IV || || 1500
|-
| rowspan="4" | Gold || I || || 1300
|-
| II || || 1200
|-
| III|| || 1100
|-
| IV || || 1000
|-
| rowspan="4" | Silver || I || || 800
|-
| II || || 700
|-
| III || || 600
|-
| IV || || 500
|-
| rowspan="2" | Bronze || I || || 300
|-
| II || || 250
|}
 
==== Relax Battle<sup>[休闲对战]</sup> ====
Unranked Versus mode uses the same rule in League.
 
==== Melee 101<sup>[乱斗 101]</sup> ====
FFA battle mode, similar to [[Tetris 99]].
 
There are 2 separate modes:
* Single, 101 players FFA.
*  Team,  33 teams FFA, and each contains 3 players.
 
The player could only see 12 players' boards cause of the screen size for the mobile.
 
The player could target the opponent manually by clicking the opponent's board or clicking the '''反击''' button to target all attackers.
 
In the Team mode, The player could click the '''保护''' button to help the teammate cancel the garbage(2 at most), but couldn't attack the opponent before the teammate tops out, or target any player manually, or click the '''攻击''' button.
 
The attack multiplier is shown below:
# Start at ×1 multiplier.
# K.O bonus: Each K.O +0.1 multiplier, +1(10 K.Os) at most.
# Margin Time: Each minute would +0.1 multiplier, +0.5(5 minutes) at most.
# Target Bonus: +0.1*attackers multiplier when there are 2 or more attackers.
# +0.2 multiplier when one of the teammates protected you, +0.4 if both.
So the max multiplier would be ×3.7 for Single and ×3.9 for Team mode.
 
==== Custom room <sup>[多人房间]</sup> ====
Custom room mode, 6 players at most. The host could select the time limit to 2, 5, or 10 minutes.
The Red vs Blue and FFA modes would use the same rule (except the margin time rule) in melee 101.
===== Red vs Blue <sup>[红蓝对抗]</sup> =====
2 Teams battle mode, each team could only have 3 players at most. The winning condition is shown below:
# Knock out all of the opponents.
# if time out, the team with the most players wins.
# if still tied, the team with the most attacks wins.
# ''???''(Unknown if still tied and may cause a tie.)
===== Sprint <sup>[消行竞速]</sup> =====
Multiplayer sprint mode, could select the line goal to 20, 40, 100, or 200 lines. The ranking condition is shown below:
# The player's time cost.
# After the first player finished, would countdown for 30 seconds.
# If time out, higher ranking if with higher line clear amount.
# ''???''<ref group="注">Unknown if still tied and may cause a tie.</ref>
===== FFA<sup>[个人乱斗]</sup> =====
FFA mode. The ranking condition is shown below:
* Survived time.
* If time out, higher rank if having higher K.Os.
* If still tied, higher rank if having higher attacks.
* If still tied, higher rank if having fewer pieces.{{citation needed}};
* ''???''(Unknown if still tied and may cause a tie.)
 
== Events ==
<!--{{main|Tetris Journey Events}}-->
 
== Achievements ==
<!--{{main|Tetris Journey achievements}}-->
There are several achievements in Tetris Journey, and the player could claim some or the reward after completing them(Gold Coin, Tetris Coin, Badge...... etc).
 
== 其他说明 ==
游戏徽标的俄罗斯方块五字相较于[[俄罗斯方块徽标]] TETRIS 六字,少了 T 方块的紫色(purple),但仍是按照彩虹色的顺序排列(红橙黄绿青,对应方块ZLOSI)。<br>
游戏启动页的著作权人写的是 The Tetris Company 股份有限公司,其实不然。俄罗斯方块游戏的著作权属于其子公司 [[Tetris Holding, LLC]]。<br>
游戏提供难度不一的成就供玩家挑战。完成成就可获得特趣思币或勋章。勋章可于个人主页展示。<br>
2022年12月,游戏因“IP授权到期”<!--原文如此,TTC给畅游的授权期这么短吗 -xb 23-01-02-->,宣布将于2023年2月15日停止在中国大陆地区的运营。
* 2022年12月8日,游戏关闭了新玩家的注册入口与充值渠道。
 
== 注解 ==
{{reflist|30em|group=注}}
 
== 外部链接 ==
* [https://tetris.com/article/197/changyou-and-the-tetris-company-partner-to-bring-tetrisreg-to-the-largest-and-fastest-growing-mobile-gaming-market-in-th 俄罗斯方块官网:新闻介绍]
* [https://www.taptap.com/app/153825 Taptap:俄罗斯方块环游记]
* [https://www.biligame.com/detail/?id=105514 Bilibili:俄罗斯方块环游记]
 
[[Category:官方游戏]]
[[Category:手机游戏]]

Latest revision as of 06:59, 22 April 2024

Finally Done...