STSD setups: Difference between revisions

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''Main Article: [[T-Spin Double Triple]]''
{|
[http://www.touch2008.com.cn 工控机]
|- valign="top"
[http://www.hyhxsm.cn 茅台酒]
|<playfield>
[http://www.bjybjy.cn 二锅头]
..GG......
[http://www.p-pass.com 防伪标签]
...GGGGGGG
[http://www.mmxxy.com 热转印机]
GG.GGGGGGG
[http://www.mmxxy.com 水晶像]
G..GGGGGGG
[http://www.chuxinrui.cn 奖杯]
G..GGGGGGG
[http://www.china-union.com.cn 干洗]
</playfield>
[http://www.bjypjy.com 数码快印]
|<playfield>
[http://www.bjxzby.cn 硒鼓加粉]
..GG......
[http://www.jfart.com 塑料颗粒机]
...GGGGGGG
[http://www.p-pass.com 防伪]
GGTGGGGGGG
[http://www.p-pass.com 防伪技术]
GTTGGGGGGG
[http://www.zgczj.com.cn 高新技术企业认定]
G.TGGGGGGG
[http://www.wanli888.com 北京洗衣公司]
</playfield>
[http://www.bjzhjt.com 服务器机柜]
|<playfield>
[http://www.sj-air.com 空气净化工程]
..........
[http://www.bjqqt.cn 国际速递]
..........
[http://www.bjqqt.cn 国际快递公司]
..GG......
[http://www.bjqqt.cn 国际快递]
...GGGGGGG
[http://www.dubaotiju.com 梯具]
G.TGGGGGGG
[http://www.zkyj.com 节能节电]
</playfield>
[http://www.sijing.com 冬令营]
|<playfield>
[http://www.010qj.com.cn 石材翻新]
..........
[http://www.bjzhiyuan.com 电器维修]
..........
[http://www.china6888.com 北京公司注册]
..GG......
[http://www.shbingluo.com 制冰机]
TTTGGGGGGG
[http://www.bjyzcx.com 电脑回收]
GTGGGGGGGG
[http://www.bjyspw.cn 代开发票]
</playfield>
[http://www.bzbql.cn 不干胶]
|}
[http://wanlidabj.com 机打发票]
 
[http://www.keslon.com 电缆桥架]
== General tips ==
[http://www.cnlfyh.com 电缆桥架]
* An STSD setup can be used over an empty column. This can be very useful when approaching rows that are too high to set up a TSD or if the player wants to sneak in a second T-Spin Double. When used in combination with tetrises, this technique can be very deadly.
[http://www.huojia699.cn 北京货架]
{|
[http://www.cargoserv.com.cn 航空货运]
|- valign="top"
[http://www.cnghf.cn 会议服务]
|<playfield>
[http://www.wangyangedu.com 小升初]
..........
[http://huikeda.china.mainone.com 梅兰日兰UPS]
GGGG......
[http://www.en400.com 口语]
GGGG...GGG
[http://www.hzst.net.cn Dell服务器]
GGGG...GGG
[http://www.jfart.com 再生塑料颗粒机]
GGGG...GGG
[http://www.cbyxgs.cn 灯光音响]
GGGG...GGG
[http://www.bjyzcx.com 二手电脑回收]
GGGGG.GGGG
[http://www.bjjds.cn 热水器维修]
</playfield>
[http://www.tdqm.cn 环氧地坪]
|<playfield>
[http://www.szjlit.com/IBM.html IBM服务器] 
......OO..
[http://www.china6888.com 工商注册]
GGGG..OO..
[http://www.bjxrbh.com/page02.htm IBM服务器]
GGGG...GGG
[http://www.bjyuantuo.cn 北京航空货运]
GGGGJJ.GGG
[http://www.bjofficebl.com 北京写字楼]
GGGGJ..GGG
[http://www.bvu.com.cn 动画制作]
GGGGJ..GGG
 
GGGGG.GGGG
</playfield>
|<playfield>
......OO..
GGGG..OO..
GGGG...GGG
GGGGJJPGGG
GGGGJPPGGG
GGGGJ.PGGG
GGGGG.GGGG
</playfield>
|<playfield>
..........
..........
......OO..
GGGG..OO..
GGGG...GGG
GGGGJ.TGGG
GGGGG.GGGG
</playfield>
|}


*When placing a STSD over a tetris column, a player can still tetris if the notch has not been set up.
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | |G|G| | | | | | }}
..........
{{pfrow| | | |G|G|G|G|G|G|G}}
GGGG......
{{pfrow|G|G| |G|G|G|G|G|G|G}}
GGGG...GGG
{{pfrow|G| | |G|G|G|G|G|G|G}}
GGGG.LLGGG
{{pfrow|G| | |G|G|G|G|G|G|G}}
GGGG..LGGG
{{pfend}}
GGGG..LGGG
|{{pfstart}}
GGGGG.GGGG
{{pfrow| | |G|G| | | | | | }}
GGGGG.GGGG
{{pfrow| | | |G|G|G|G|G|G|G}}
GGGGG.GGGG
{{pfrow|G|G|T|G|G|G|G|G|G|G}}
GGGGG.GGGG
{{pfrow|G|T|T|G|G|G|G|G|G|G}}
GGGGG.GGGG
{{pfrow|G| |T|G|G|G|G|G|G|G}}
</playfield>
{{pfend}}
Notch is not OK.
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..JJJ.....
{{pfrow| | | | | | | | | | }}
GGGGJ.....
{{pfrow| | |G|G| | | | | | }}
GGGG...GGG
{{pfrow| | | |G|G|G|G|G|G|G}}
GGGG...GGG
{{pfrow|G| |T|G|G|G|G|G|G|G}}
GGGG...GGG
{{pfend}}
GGGG...GGG
|{{pfstart}}
GGGGGIGGGG
{{pfrow| | | | | | | | | | }}
GGGGGIGGGG
{{pfrow| | | | | | | | | | }}
GGGGGIGGGG
{{pfrow| | |G|G| | | | | | }}
GGGGGIGGGG
{{pfrow|T|T|T|G|G|G|G|G|G|G}}
GGGGGIGGGG
{{pfrow|G|T|G|G|G|G|G|G|G|G}}
</playfield>
{{pfend}}
Overhang is OK.
|}
|}


== Empty Field Setups ==
== Situational setups ==
=== Overhang ===
Refer to [[T-Spin Triple Setups#Overhang| T-Spin Triple Overhang Situation Setups]]


=== Notch ===
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
....GGGGGG
{{pfrow| | | | | | | | | | }}
.....GGGGG
{{pfrow|J|J| | | | | | | | }}
.....GGGGG
{{pfrow|J| | | | | | | | | }}
GGG..GGGGG
{{pfrow|J| | | | | | | | | }}
GGG..GGGGG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | |G|G| | | | | | }}
--..GGGGGG
{{pfrow| | | |G|G|G|G|G|G|G}}
--...GGGGG
{{pfrow|J|J| |G|G|G|G|G|G|G}}
IIII.GGGGG
{{pfrow|J| | |G|G|G|G|G|G|G}}
GGG..GGGGG
{{pfrow|J| | |G|G|G|G|G|G|G}}
GGG..GGGGG
{{pfend}}
</playfield>
|}
{|
|<playfield>
...GGGGGGG
....GGGGGG
....GGGGGG
.G..GGGGGG
GG..GGGGGG
</playfield>
|<playfield>
-..GGGGGGG
-...GGGGGG
LLL.GGGGGG
LG..GGGGGG
GG..GGGGGG
</playfield>
|}
{|
|<playfield>
..GGGGGGGG
...GGGGGGG
...GGGGGGG
...GGGGGGG
...GGGGGGG
</playfield>
|<playfield>
..GGGGGGGG
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
J..GGGGGGG
</playfield>
|}
{|
|<playfield>
...GGGGGGG
....GGGGGG
....GGGGGG
GG..GGGGGG
GG..GGGGGG
</playfield>
|<playfield>
-..GGGGGGG
J...GGGGGG
JJJ.GGGGGG
GG..GGGGGG
GG..GGGGGG
</playfield>
|}
{|
|<playfield>
...GGGGGGG
....GGGGGG
....GGGGGG
....GGGGGG
GG..GGGGGG
</playfield>
|<playfield>
-..GGGGGGG
-...GGGGGG
-SS.GGGGGG
SS..GGGGGG
GG..GGGGGG
</playfield>
|}
{|
|<playfield>
...GGGGGGG
....GGGGGG
....GGGGGG
G...GGGGGG
GG..GGGGGG
</playfield>
|<playfield>
-..GGGGGGG
-...GGGGGG
TTT.GGGGGG
GT..GGGGGG
GG..GGGGGG
</playfield>
|}
|}


=== Garbage manipulation ===
{|
|<playfield>
..........
..........
JJJGGGGGGG
G.JGGGGGGG
G..GGGGGGG
G..GGGGGGG
</playfield>
|<playfield>
..........
..........
..........
G.JGGGGGGG
G..GGGGGGG
G..GGGGGGG
</playfield>
|<playfield>
.Z........
ZZ........
Z.........
G.JGGGGGGG
G..GGGGGGG
G..GGGGGGG
</playfield>
|}
{|
|<playfield>
..........
..LGGGGGGG
LLLGGGGGGG
G..GGGGGGG
G..GGGGGGG
</playfield>
|<playfield>
..........
..........
..LGGGGGGG
G..GGGGGGG
G..GGGGGGG
</playfield>
|<playfield>
JJ........
J.........
J.LGGGGGGG
G..GGGGGGG
G..GGGGGGG
</playfield>
|}
{|
|<playfield>
..........
..........
G..GGGGGGG
G..GGGGGGG
G..GGGGGGG
</playfield>
|<playfield>
..........
ZZ........
GZZGGGGGGG
G..GGGGGGG
G..GGGGGGG
</playfield>
|<playfield>
..GGGGGGGG
...GGGGGGG
ZZ.GGGGGGG
G..GGGGGGG
G..GGGGGGG
</playfield>
|}
{|
|<playfield>
..........
..........
G..GGGGGGG
G..GGGGGGG
G..GGGGGGG
</playfield>
|<playfield>
..........
..SS......
GSSGGGGGGG
G..GGGGGGG
G..GGGGGGG
</playfield>
|<playfield>
GG........
G.........
G.SS......
G..GGGGGGG
G..GGGGGGG
</playfield>
|}
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
...GGGGGGG
{{pfrow|J|J| | | | | | | | }}
G..GGGGGGG
{{pfrow|J| | | | | | | | | }}
G..GGGGGGG
{{pfrow|J|Z|S| | | | | | | }}
G..GGGGGGG
{{pfrow|Z|Z|S|S| | | | | | }}
</playfield>
{{pfrow|Z| | |S| | | | | | }}
|<playfield>
{{pfend}}
..........
|{{pfstart}}
TTTGGGGGGG
{{pfrow| | |G|G|G|G|G|G|G|G}}
GT.GGGGGGG
{{pfrow| | | |G|G|G|G|G|G|G}}
G..GGGGGGG
{{pfrow|J|J| |G|G|G|G|G|G|G}}
G..GGGGGGG
{{pfrow|J| | |G|G|G|G|G|G|G}}
</playfield>
{{pfrow|J|Z|S|G|G|G|G|G|G|G}}
|<playfield>
{{pfrow|Z|Z|S|S|G|G|G|G|G|G}}
..GGGGGGGG
{{pfrow|Z| | |S|G|G|G|G|G|G}}
...GGGGGGG
{{pfend}}
TT.GGGGGGG
|{{pfstart}}
G..GGGGGGG
{{pfrow| | | | | | | | | | }}
G..GGGGGGG
{{pfrow| | | | | | | | | | }}
</playfield>
{{pfrow| | |G|G|G|G|G|G|G|G}}
|}
{{pfrow| | | |G|G|G|G|G|G|G}}
{|
{{pfrow|J|J| |G|G|G|G|G|G|G}}
|<playfield>
{{pfrow|J| | |G|G|G|G|G|G|G}}
..........
{{pfrow|Z| | |S|G|G|G|G|G|G}}
..........
{{pfend}}
..GGGGGGGG
..GGGGGGGG
...GGGGGGG
</playfield>
|<playfield>
..........
..........
.ZGGGGGGGG
ZZGGGGGGGG
Z..GGGGGGG
</playfield>
|<playfield>
..........
JJ........
J.........
JZGGGGGGGG
Z..GGGGGGG
</playfield>
|<playfield>
..GGG.....
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
Z..GGGGGGG
</playfield>
|}
|}


== Situational Setups ==
== Empty field setups ==


{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | |G|G|G|G|G|G|G|G}}
JJ........
{{pfrow| | |G|G|G|G|G|G|G|G}}
J.........
{{pfrow| | | |G|G|G|G|G|G|G}}
J.........
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..GG......
{{pfrow| | | | | | | | | | }}
...GGGGGGG
{{pfrow| |Z|G|G|G|G|G|G|G|G}}
JJ.GGGGGGG
{{pfrow|Z|Z|G|G|G|G|G|G|G|G}}
J..GGGGGGG
{{pfrow|Z| | |G|G|G|G|G|G|G}}
J..GGGGGGG
{{pfend}}
</playfield>
|{{pfstart}}
{{pfrow| | | | | | | | | | }}
{{pfrow|J|J| | | | | | | | }}
{{pfrow|J| | | | | | | | | }}
{{pfrow|J|Z|G|G|G|G|G|G|G|G}}
{{pfrow|Z| | |G|G|G|G|G|G|G}}
{{pfend}}
|{{pfstart}}
{{pfrow| | |G|G|G| | | | | }}
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow|J|J| |G|G|G|G|G|G|G}}
{{pfrow|J| | |G|G|G|G|G|G|G}}
{{pfrow|Z| | |G|G|G|G|G|G|G}}
{{pfend}}
|}
|}


== Alternatives and Transfers ==
{|
|<playfield>
..........
..........
JJ........
J.........
JZS.......
ZZSS......
Z..S......
</playfield>
|<playfield>
..GGGGGGGG
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
JZSGGGGGGG
ZZSSGGGGGG
Z..SGGGGGG
</playfield>
|<playfield>
..........
..........
..GGGGGGGG
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
Z..SGGGGGG
</playfield>
|}
 
== Alternatives ==
In the case of ill-fated garbage, a J can skip one TSD.
In the case of ill-fated garbage, a J can skip one TSD.
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | |G|G| | | | | | }}
..GG......
{{pfrow| | | |G|G|G|G|G|G|G}}
...GGGGGGG
{{pfrow|G|G| |G|G|G|G|G|G|G}}
GG.GGGGGGG
{{pfrow|G| | |G|G|G|G|G|G|G}}
G..GGGGGGG
{{pfrow|G| | |G|G|G|G|G|G|G}}
G..GGGGGGG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | |G|G| | | | | | }}
..GG......
{{pfrow| | | |G|G|G|G|G|G|G}}
...GGGGGGG
{{pfrow|G|G|J|G|G|G|G|G|G|G}}
GGJGGGGGGG
{{pfrow|G| |J|G|G|G|G|G|G|G}}
G.JGGGGGGG
{{pfrow|G|J|J|G|G|G|G|G|G|G}}
GJJGGGGGGG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | |G|G| | | | | | }}
..GG......
{{pfrow| | | |G|G|G|G|G|G|G}}
...GGGGGGG
{{pfrow|G| |J|G|G|G|G|G|G|G}}
G.JGGGGGGG
{{pfend}}
</playfield>
|}
|}


The second T-Spin Double can be replaced with a T-Spin Triple.
The second T-Spin Double can be replaced with a T-Spin Triple.
{|
{|
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | |G|G| | | | | | }}
..GG......
{{pfrow| | | |G|G|G|G|G|G|G}}
...GGGGGGG
{{pfrow|G| |J|G|G|G|G|G|G|G}}
G.JGGGGGGG
{{pfend}}
</playfield>
|{{pfstart}}
|<playfield>
{{pfrow|S| | | | | | | | | }}
S.........
{{pfrow|S|S| | | | | | | | }}
SS........
{{pfrow|I|S| | | | | | | | }}
IS........
{{pfrow|I| | | | | | | | | }}
I.........
{{pfrow|I| |G|G| | | | | | }}
I.GG......
{{pfrow|I| | |G|G|G|G|G|G|G}}
I..GGGGGGG
{{pfrow|G| |J|G|G|G|G|G|G|G}}
G.JGGGGGGG
{{pfend}}
</playfield>
|}
 
== Transfers ==
'''Trinity''' (TSD→STSD)
{|
|- valign="top"
|<playfield>
...OO.....
...OO.....
GGGG......
GGGG.JJJGG
GGGG..SJGG
GGGG..SSGG
GGGG...SGG
GGGGG.GGGG
</playfield>
|<playfield>
...OO.....
...OO.....
GGGG......
GGGG.JJJGG
GGGG..SJGG
GGGG..SSGG
GGGGPPPSGG
GGGGGPGGGG
</playfield>
|<playfield>
..........
..........
...OO.....
...OO.....
GGGG......
GGGG.JJJGG
GGGG..SJGG
GGGG..SSGG
</playfield>
|}
 
'''King Crimson''' (TST→STSD)
{|
|- valign="top"
|<playfield>
GGGGGGGG..
GGGGGGG...
GGGGGGG.LL
GGGGGGG..L
GGGGGGG.SL
GGGGGGG.SS
GGGGGGG..S
GGGGGGG..G
</playfield>
|<playfield>
GGGGGGGG..
GGGGGGG...
GGGGGGGPLL
GGGGGGGPPL
GGGGGGGPSL
GGGGGGG.SS
GGGGGGG..S
GGGGGGG..G
</playfield>
|<playfield>
..........
..........
..........
GGGGGGGG..
GGGGGGG...
GGGGGGG.SS
GGGGGGG..S
GGGGGGG..G
</playfield>
|}
|}


[[Category:T-Spin Methods]]
[[Category:T-Spin setups]]
[[Category:Back-to-Back T-Spin setups]]

Latest revision as of 04:24, 1 February 2020

..GG......
...GGGGGGG
GG.GGGGGGG
G..GGGGGGG
G..GGGGGGG
..GG......
...GGGGGGG
GGTGGGGGGG
GTTGGGGGGG
G.TGGGGGGG
..........
..........
..GG......
...GGGGGGG
G.TGGGGGGG
..........
..........
..GG......
TTTGGGGGGG
GTGGGGGGGG

General tips

  • An STSD setup can be used over an empty column. This can be very useful when approaching rows that are too high to set up a TSD or if the player wants to sneak in a second T-Spin Double. When used in combination with tetrises, this technique can be very deadly.
..........
GGGG......
GGGG...GGG
GGGG...GGG
GGGG...GGG
GGGG...GGG
GGGGG.GGGG
......OO..
GGGG..OO..
GGGG...GGG
GGGGJJ.GGG
GGGGJ..GGG
GGGGJ..GGG
GGGGG.GGGG
......OO..
GGGG..OO..
GGGG...GGG
GGGGJJPGGG
GGGGJPPGGG
GGGGJ.PGGG
GGGGG.GGGG
..........
..........
......OO..
GGGG..OO..
GGGG...GGG
GGGGJ.TGGG
GGGGG.GGGG
  • When placing a STSD over a tetris column, a player can still tetris if the notch has not been set up.
..........
GGGG......
GGGG...GGG
GGGG.LLGGG
GGGG..LGGG
GGGG..LGGG
GGGGG.GGGG
GGGGG.GGGG
GGGGG.GGGG
GGGGG.GGGG
GGGGG.GGGG

Notch is not OK.

..JJJ.....
GGGGJ.....
GGGG...GGG
GGGG...GGG
GGGG...GGG
GGGG...GGG
GGGGGIGGGG
GGGGGIGGGG
GGGGGIGGGG
GGGGGIGGGG
GGGGGIGGGG

Overhang is OK.

Situational setups

Overhang

Refer to T-Spin Triple Overhang Situation Setups

Notch

....GGGGGG
.....GGGGG
.....GGGGG
GGG..GGGGG
GGG..GGGGG
--..GGGGGG
--...GGGGG
IIII.GGGGG
GGG..GGGGG
GGG..GGGGG
...GGGGGGG
....GGGGGG
....GGGGGG
.G..GGGGGG
GG..GGGGGG
-..GGGGGGG
-...GGGGGG
LLL.GGGGGG
LG..GGGGGG
GG..GGGGGG
..GGGGGGGG
...GGGGGGG
...GGGGGGG
...GGGGGGG
...GGGGGGG
..GGGGGGGG
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
J..GGGGGGG
...GGGGGGG
....GGGGGG
....GGGGGG
GG..GGGGGG
GG..GGGGGG
-..GGGGGGG
J...GGGGGG
JJJ.GGGGGG
GG..GGGGGG
GG..GGGGGG
...GGGGGGG
....GGGGGG
....GGGGGG
....GGGGGG
GG..GGGGGG
-..GGGGGGG
-...GGGGGG
-SS.GGGGGG
SS..GGGGGG
GG..GGGGGG
...GGGGGGG
....GGGGGG
....GGGGGG
G...GGGGGG
GG..GGGGGG
-..GGGGGGG
-...GGGGGG
TTT.GGGGGG
GT..GGGGGG
GG..GGGGGG

Garbage manipulation

..........
..........
JJJGGGGGGG
G.JGGGGGGG
G..GGGGGGG
G..GGGGGGG
..........
..........
..........
G.JGGGGGGG
G..GGGGGGG
G..GGGGGGG
.Z........
ZZ........
Z.........
G.JGGGGGGG
G..GGGGGGG
G..GGGGGGG
..........
..LGGGGGGG
LLLGGGGGGG
G..GGGGGGG
G..GGGGGGG
..........
..........
..LGGGGGGG
G..GGGGGGG
G..GGGGGGG
JJ........
J.........
J.LGGGGGGG
G..GGGGGGG
G..GGGGGGG
..........
..........
G..GGGGGGG
G..GGGGGGG
G..GGGGGGG
..........
ZZ........
GZZGGGGGGG
G..GGGGGGG
G..GGGGGGG
..GGGGGGGG
...GGGGGGG
ZZ.GGGGGGG
G..GGGGGGG
G..GGGGGGG
..........
..........
G..GGGGGGG
G..GGGGGGG
G..GGGGGGG
..........
..SS......
GSSGGGGGGG
G..GGGGGGG
G..GGGGGGG
GG........
G.........
G.SS......
G..GGGGGGG
G..GGGGGGG
..........
...GGGGGGG
G..GGGGGGG
G..GGGGGGG
G..GGGGGGG
..........
TTTGGGGGGG
GT.GGGGGGG
G..GGGGGGG
G..GGGGGGG
..GGGGGGGG
...GGGGGGG
TT.GGGGGGG
G..GGGGGGG
G..GGGGGGG
..........
..........
..GGGGGGGG
..GGGGGGGG
...GGGGGGG
..........
..........
.ZGGGGGGGG
ZZGGGGGGGG
Z..GGGGGGG
..........
JJ........
J.........
JZGGGGGGGG
Z..GGGGGGG
..GGG.....
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
Z..GGGGGGG

Empty field setups

..........
..........
JJ........
J.........
J.........
..GG......
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
J..GGGGGGG
..........
..........
JJ........
J.........
JZS.......
ZZSS......
Z..S......
..GGGGGGGG
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
JZSGGGGGGG
ZZSSGGGGGG
Z..SGGGGGG
..........
..........
..GGGGGGGG
...GGGGGGG
JJ.GGGGGGG
J..GGGGGGG
Z..SGGGGGG

Alternatives

In the case of ill-fated garbage, a J can skip one TSD.

..........
..GG......
...GGGGGGG
GG.GGGGGGG
G..GGGGGGG
G..GGGGGGG
..........
..GG......
...GGGGGGG
GGJGGGGGGG
G.JGGGGGGG
GJJGGGGGGG
..........
..........
..........
..GG......
...GGGGGGG
G.JGGGGGGG

The second T-Spin Double can be replaced with a T-Spin Triple.

..........
..........
..........
..........
..GG......
...GGGGGGG
G.JGGGGGGG
S.........
SS........
IS........
I.........
I.GG......
I..GGGGGGG
G.JGGGGGGG

Transfers

Trinity (TSD→STSD)

...OO.....
...OO.....
GGGG......
GGGG.JJJGG
GGGG..SJGG
GGGG..SSGG
GGGG...SGG
GGGGG.GGGG
...OO.....
...OO.....
GGGG......
GGGG.JJJGG
GGGG..SJGG
GGGG..SSGG
GGGGPPPSGG
GGGGGPGGGG
..........
..........
...OO.....
...OO.....
GGGG......
GGGG.JJJGG
GGGG..SJGG
GGGG..SSGG

King Crimson (TST→STSD)

GGGGGGGG..
GGGGGGG...
GGGGGGG.LL
GGGGGGG..L
GGGGGGG.SL
GGGGGGG.SS
GGGGGGG..S
GGGGGGG..G
GGGGGGGG..
GGGGGGG...
GGGGGGGPLL
GGGGGGGPPL
GGGGGGGPSL
GGGGGGG.SS
GGGGGGG..S
GGGGGGG..G
..........
..........
..........
GGGGGGGG..
GGGGGGG...
GGGGGGG.SS
GGGGGGG..S
GGGGGGG..G