Playfield: Difference between revisions

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The '''playfield''' is the grid into which [[tetromino]]es fall, also called the "well" (common in older games) or the "matrix" (especially in more recent ''Tetris'' brand games). The playfield is surrounded by a frame called the [[tetrion]], which controls the overall behavior of tetrominoes.
 
The vast majority of tetromino based [[game]] use a playfield 10 blocks wide and between 16 and 24 blocks tall. Notable exceptions are the following:
*[[Abandoned Bricks]]: 9 w
*[[Gnometris]]: 11 w until mid-2007; then 14 w
*[[Tetrinet]]: 12 w
*[[Tetris Jr.]]: 8 w
*[[Tetris Wristwatch]]: 6 w
*[[Tetripz]]: 11 w
*[[TAP#Doubles|TAP Doubles Mode]]: 14w
 
Columns are conventionally numbered from left to right, and rows from bottom to top.
 
<br clear="all">
== Vanish zone ==
[[Image:TGM_Legend_Vanish.gif|thumb|Placing blocks in the vanish zone and then revealing them by clearing lines.]]
 
The [[Tetris Guideline]] specifies a playfield 10 blocks wide by at least 22 blocks tall, where the tetrominoes are started in rows 21 and 22.
(''[[Tetris Worlds]]'' and ''[[Lockjaw]]'' are known to use a 24-row playfield.)
Most games hide rows 21 and up.
Tetrominoes may land and lock partially within the "vanish zone"; they reappear once a [[line clear|line is cleared]] below them.
 
[[Category:Interface]]

Revision as of 10:08, 17 December 2008

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