Original Rotation System: Difference between revisions

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Original Rotation System.
[[Image:IBM-pieces.png|250px|thumb|The black dot marks the segment of the piece which spawns in row 20 column 6. It's also the axis of rotation (except for the O piece, which doesn't rotate).]]


This rotation system was used in [[Tetris (IBM PC)]]. Presumably the Electronica 60 version is identical, but this is difficult to test without one of those machines. <!-- emulation? -->
The '''Original Rotation System''' is the rotation system used in [[Tetris (Electronika 60)|the original ''Tetris'' game for the Electronika 60]] and [[Tetris (IBM PC)|the IBM PC ''Tetris'' game]].


It is absolutely identical to [[Nintendo Rotation System]], right handed version, except that the horizontal orientation of the I piece is one block higher.
It is identical to the right handed version of the [[Nintendo Rotation System]], except that the horizontal orientation of the I piece is one block higher.


Games using this rotation system generally have no [[wall kick]], [[lock delay]], no [[ARE]], and depend on keyboard repeat rate for their [[DAS]]. <!-- possibly an unfair generalisation -->
== See also ==
*[[Spectrum Holobyte rotation system]]


[[Image:IBM-pieces.png|250px|thumb|The black dot marks the segment of the piece which spawns in row 20 column 6. It's also the axis of rotation (except for the O piece, which doesn't rotate).]]
[[Category:Rotation systems]]
 
== See also ==
[[Category:Rotation Systems]]

Latest revision as of 14:31, 17 November 2023

The black dot marks the segment of the piece which spawns in row 20 column 6. It's also the axis of rotation (except for the O piece, which doesn't rotate).

The Original Rotation System is the rotation system used in the original Tetris game for the Electronika 60 and the IBM PC Tetris game.

It is identical to the right handed version of the Nintendo Rotation System, except that the horizontal orientation of the I piece is one block higher.

See also