Original Rotation System: Difference between revisions

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(New page: This rotation system was used in the original PC Tetris, written by the original authors. It is identical to Nintendo Rotation System, right handed version, except that the horizontal...)
 
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This rotation system was used in the original PC Tetris, written by the original authors.
[[Image:IBM-pieces.png|250px|thumb|The black dot marks the segment of the piece which spawns in row 20 column 6. It's also the axis of rotation (except for the O piece, which doesn't rotate).]]


It is identical to [[Nintendo Rotation System]], right handed version, except that the horizontal orientation of the I piece is one block higher.
The '''Original Rotation System''' is the rotation system used in [[Tetris (Electronica 60)|the original ''Tetris'' game for the Electronica 60]] and [[Tetris (IBM PC)|the IBM PC ''Tetris'' game]].


Games using this rotation system generally have no [[wall kick]] and no [[lock delay]].
It is identical to the right handed version of the [[Nintendo Rotation System]], except that the horizontal orientation of the I piece is one block higher.


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== See also ==
== See also ==
[[Category:Rotation Systems]]
*[[Spectrum Holobyte rotation system]]
 
[[Category:Rotation systems]]

Revision as of 12:46, 24 April 2020

The black dot marks the segment of the piece which spawns in row 20 column 6. It's also the axis of rotation (except for the O piece, which doesn't rotate).

The Original Rotation System is the rotation system used in the original Tetris game for the Electronica 60 and the IBM PC Tetris game.

It is identical to the right handed version of the Nintendo Rotation System, except that the horizontal orientation of the I piece is one block higher.

See also