Original Rotation System: Difference between revisions

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It is identical to [[Nintendo Rotation System]], right handed version, except that the horizontal orientation of the I piece is one block higher.
It is identical to [[Nintendo Rotation System]], right handed version, except that the horizontal orientation of the I piece is one block higher.


Games using this rotation system generally have no [[wall kick]], [[lock delay]], no [[ARE]], and depend on keyboard repeat rate for their [[DAS]]. <!-- possibly an unfair generalisation -->
== See also ==
*[[Spectrum Holobyte rotation system]]


== See also ==
[[Category:Rotation Systems]]
[[Category:Rotation Systems]]

Revision as of 08:18, 10 November 2018

The black dot marks the segment of the piece which spawns in row 20 column 6. It's also the axis of rotation (except for the O piece, which doesn't rotate).

The Original Rotation System is the rotation system used in Tetris (Electronica 60) and Tetris (IBM PC).

It is identical to Nintendo Rotation System, right handed version, except that the horizontal orientation of the I piece is one block higher.

See also