Difference between revisions of "Orientation"

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(Redirected page to Tetromino#Orientation)
Tag: New redirect
 
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{{merge|Tetromino}}
#REDIRECT [[Tetromino#Orientation]]
 
A [[tetromino|tetromino's]] orientation, with regards to ''Tetris'' refers to the different ways that tetromino can exist after [[rotate|rotations]].
 
Normally all the tetrominoes have a total of nineteen orientations, but probably to make things more symmetric, [[Tetris Guideline|newer games]] add six orientations: two for ''S'', ''Z'', and ''I''.
 
Orientations can be described either by the way they point (especially for T, which at least one reviewer has compared to a finger gesture[http://www.arkmay.com/tetris/pieces.html]) or by the way the longest flat side faces.
{|
! Point up<br>Flat down
! Point right<br>Flat left
! Point down<br>Flat up
! Point left<br>Flat right
|- valign="top"
|<playfield>
..........
....OO....
....OO....
..........
</playfield>
|<playfield>
..........
....OO....
....OO....
..........
</playfield>
|<playfield>
..........
....OO....
....OO....
..........
</playfield>
|<playfield>
..........
....OO....
....OO....
..........
</playfield>
|}
{|
|- valign="top"
|<playfield>
..........
...IIII...
..........
..........
</playfield>
|<playfield>
.....I....
.....I....
.....I....
.....I....
</playfield>
|<playfield>
..........
..........
...IIII...
..........
</playfield>
|<playfield>
....I.....
....I.....
....I.....
....I.....
</playfield>
|}
{|
|- valign="top"
|<playfield>
....T.....
...TTT....
..........
..........
</playfield>
|<playfield>
....T.....
....TT....
....T.....
..........
</playfield>
|<playfield>
..........
...TTT....
....T.....
..........
</playfield>
|<playfield>
....T.....
...TT.....
....T.....
..........
</playfield>
|}
{|
|- valign="top"
|<playfield>
....SS....
...SS.....
..........
..........
</playfield>
|<playfield>
....S.....
....SS....
.....S....
..........
</playfield>
|<playfield>
..........
....SS....
...SS.....
..........
</playfield>
|<playfield>
...S......
...SS.....
....S.....
..........
</playfield>
|}
{|
|- valign="top"
|<playfield>
...ZZ.....
....ZZ....
..........
..........
</playfield>
|<playfield>
.....Z....
....ZZ....
....Z.....
..........
</playfield>
|<playfield>
..........
...ZZ.....
....ZZ....
..........
</playfield>
|<playfield>
....Z.....
...ZZ.....
...Z......
..........
</playfield>
|}
{|
|- valign="top"
|<playfield>
...J......
...JJJ....
..........
..........
</playfield>
|<playfield>
....JJ....
....J.....
....J.....
..........
</playfield>
|<playfield>
..........
...JJJ....
.....J....
..........
</playfield>
|<playfield>
....J.....
....J.....
...JJ.....
..........
</playfield>
|}
{|
|- valign="top"
|<playfield>
.....L....
...LLL....
..........
..........
</playfield>
|<playfield>
....L.....
....L.....
....LL....
..........
</playfield>
|<playfield>
..........
...LLL....
...L......
..........
</playfield>
|<playfield>
...LL.....
....L.....
....L.....
..........
</playfield>
|}

Latest revision as of 12:02, 29 October 2019