Nintendo Rotation System: Difference between revisions

From TetrisWiki
Jump to navigation Jump to search
No edit summary
*>Lardarse
(And we keep rolling rolling rolling...)
Line 1: Line 1:
Right-handed version was used in [[Tetris (NES, Nintendo)]] and [[Tetris
Right-handed version was used in [[Tetris (NES, Nintendo)]] and [[Tetris & Dr. Mario]].
Tetrominoes spawn with their highest block on row 20.
[[Image:NESTetris-pieces.png|thumb|Right-handed version]]
 
Left-handed version was used in [[Tetris (Game Boy)]].
Tetrominoes enter with their highest block on row 17.
[[Image:GBTetris-pieces.png|thumb|Left-handed version]]
 
No [[wall kick]] and no [[lock delay]].
<br clear="all">
== See also ==
{{Nintendo games}}
[[Category:Game Mechanics]]
[[Category:Gameplay Components]]
[[Category:Rotation Systems]]

Revision as of 19:12, 10 April 2007

Right-handed version was used in Tetris (NES, Nintendo) and Tetris & Dr. Mario. Tetrominoes spawn with their highest block on row 20.

Right-handed version

Left-handed version was used in Tetris (Game Boy). Tetrominoes enter with their highest block on row 17.

Left-handed version

No wall kick and no lock delay.

See also