Multiplayer techniques: Difference between revisions
*>Tepples (→Non-overstacking Construction: descriptions of frames; this is not pentix) |
*>Tepples (→T-Spin Single: worlds vs. ds) |
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=== T-Spin Single === | === T-Spin Single === | ||
T- | [[Twist|T-spin]] singles are the easiest to spot and to exploit in multiplayer. Not utilizing them will only put you at a disadvantage against an opponent who does. In ''[[Tetris Worlds]]'', T-spin singles with the T tetromino's flat side against the wall don't send garbage, but in ''[[Tetris DS]]'', they do. | ||
{| | {| | ||
|{{pfstart}} | |{{pfstart}} | ||
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{| | {| | ||
|- valign="top" | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | |G| |-| }} | {{pfrow| | | | | | |G| |-| }} | ||
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{{pfrow|G|G|G|G|G|G|G| |G|G}} | {{pfrow|G|G|G|G|G|G|G| |G|G}} | ||
{{pfend}} | {{pfend}} | ||
Place T | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | |G| | |T}} | {{pfrow| | | | | | |G| | |T}} | ||
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{{pfrow|G|G|G|G|G|G|G| |G|G}} | {{pfrow|G|G|G|G|G|G|G| |G|G}} | ||
{{pfend}} | {{pfend}} | ||
Soft drop and<br>rotate left | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfrow|G|G|G|G|G|G|G| |G|G}} | {{pfrow|G|G|G|G|G|G|G| |G|G}} | ||
{{pfend}} | {{pfend}} | ||
T-spin single | |||
|{{pfstart}} | |{{pfstart}} | ||
{{pfrow| | | | | | | | | | }} | {{pfrow| | | | | | | | | | }} | ||
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{{pfrow|G|G|G|G|G|G|G|I|G|G}} | {{pfrow|G|G|G|G|G|G|G|I|G|G}} | ||
{{pfend}} | {{pfend}} | ||
Drop I for<br> | |||
back-to-back tetris | |||
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This one works even on ''Tetris Worlds'' because the T's back is against other blocks, not the wall: | |||
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|{{pfstart}} | |{{pfstart}} |
Revision as of 21:59, 23 February 2007
Non-overstacking Construction
Overstacking can be very dangerous against an agressive opponent. If a player is not able to get down to the garbage efficiently, he'll be overwhelmed by garbage.
In this situation, a player overstacks and takes longer to get down to the garbage.
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Drop T above |
Drop J |
Drop L for |
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With the same sequence of pieces, a player can opt to switch the position of the T and the J, resulting in a clean opening for the garbage.
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Towering
When facing an ever changing system of garbage, often, a player has to make the field uneven in height to avoid overstacking.
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Be wary when towering because it's not always productive. If a player is not careful, he may end up severely decreasing his options in tetromino placement.
Field Manipulation
Garbage
Mis-drop
Skimming
Downward
When a player is starved of I tetrominoes and garbage is coming at a fast rate, he has to learn to depend on other tetrominoes to keep him from topping out.
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Upward
Field Flattening/Fixing
Pyramid
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Situations like this should be remedied as quickly as possible in a match to avoid future complications.
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Overhang
When plagued by an unfortunate sequence of next pieces, an overhang is another form of a scapegoat.
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Alternative Line Clear
Back-to-Back Chaining
Tetris
T-Spin Single
T-spin singles are the easiest to spot and to exploit in multiplayer. Not utilizing them will only put you at a disadvantage against an opponent who does. In Tetris Worlds, T-spin singles with the T tetromino's flat side against the wall don't send garbage, but in Tetris DS, they do.
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Place T |
Soft drop and |
T-spin single |
Drop I for |
If a situation is not readily available, create one if you don't already have a BtB chain going.
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This one works even on Tetris Worlds because the T's back is against other blocks, not the wall:
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