Difference between revisions of "MultiMino"
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Revision as of 20:24, 29 December 2020
The title screen of MultiMino.
|Release||Nov 16, 2020|
|Playfield size||10 × 20 visible (in all modes except Combo Breaker)|
|Hold piece||Yes, with IHS|
|Rotation system||SRS, with custom SRS-like kicks for non-tetrominoes|
MultiMino is a fangame created by Axel Fox that visions what the Tetris Guideline would be like if pentominoes were a part of it.
There are currently ten modes in the game:
- Spin Clear
- Combo Breaker
- CPU Versus
and a hidden mode.
Fixed goal marathon. You can choose from 150 lines, 200 lines, 300 lines, or endless. If you choose endless, you can also pick the point at which the speed stops increasing, either level 1, 15, 20, or 30.
40-line sprint. No options to pick from.
2 minute blitz to get the highest score you can. No options to pick from.
Garbage lines periodically rise from the bottom. No options to pick from.
Preset boards and piece sequences will appear, and you have to spin every piece into the board, finishing with an All Clear. You start with 2 minutes, and gain 5 seconds for every board you clear. Game ends when you run out of time. No options to pick from.
A 200-line marathon where the game is incredibly fast starting at level 1. No options to pick from.
A 4-wide matrix where the goal is to get the highest combo you can in one minute. No options to pick from.
Fight an AI in a traditional versus match. You can choose the AI level (1 to 5), and the amount of victories to win the whole match (2, 3, 5, 7, or 10).
Allows you to make your own boards for testing the kicks. You can also pick a piece sequence, and save boards to load later.
Includes all 7 tetrominoes.
Includes all 18 pentominoes.
Includes the monomino, domino, 2 trominoes, 7 tetrominoes, and 18 pentominoes.