Misdrop: Difference between revisions

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A '''misdrop''' is an unintentional [[piece]] placement. The most common form of misdrop is when the piece is placed one column either to the right or to the left of its intended position.  
A '''''misdrop''''' is an unintentional tetromino placement. The most common form of misdrop is when the piece is placed one column either to the right or to the left of its intended position.  


Though a misdrop can occasionally be exploited for T-spin rewards, it is usually detrimental to the player's game for several reasons. A misdrop may impact a player's speed negatively by forcing the player to rethink a course of action. It may also render a singleplayer or multiplayer setup unusable. A misdrop may also lead a player to top out if it occurs near the top of the screen and the player is unable to clear out.
Though a misdrop can occasionally be exploited for [[T-spin]] rewards, it is usually detrimental to the player's game for several reasons. A misdrop may impact a player's speed negatively by forcing the player to rethink a course of action. It may also render a singleplayer or multiplayer setup unusable. A misdrop may also lead a player to [[top out]] if it occurs near the top of the screen and the player is unable to clear it.


A mis-drop may or may not leave an empty gap(s) on the playfield. A mis-drop that does leave a gap(s) can be fixed through several methods.
A misdrop may leave an empty gaps on the [[playfield]], and can be fixed through several methods.


== Slide Method ==
== Slide Method ==
Some misdrops leave gaps that require only a simple slide to fix after soft dropping or firm dropping.
Some misdrops leave gaps that require only a simple slide to fix after soft dropping or firm dropping.
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | |O|O| | | | }}
....OO....
{{pfrow| | | | |O|O| | | | }}
....OO....
{{pfrow|G|G| | | |G|G|G|G| }}
GG...GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Misdrop
Misdrop
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | |-| |O|O| | | | }}
..-.OO....
{{pfrow| | |-| |O|O| | | | }}
..-.OO....
{{pfrow|G|G|-|-| |G|G|G|G| }}
GG--.GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Soft/Firm Drop L
Soft/Firm Drop L
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | |L|O|O| | | | }}
...LOO....
{{pfrow| | | |L|O|O| | | | }}
...LOO....
{{pfrow|G|G| |L|L|G|G|G|G| }}
GG.LLGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Slide L under O
Slide L under O
|}
|}


== Garbage Method ==
== Garbage Method ==
Mis-drops can be treated as garbage. Build around the mis-drop to eliminate as many gaps as possible. Then, clear until you open the gap. Make sure to [[Non-overstacking construction | not overstack]] if you want to open the gap.
Misdrops can be treated as garbage. Build around the misdrop to eliminate as many gaps as possible. Then, clear lines until you open the gap. Make sure to [[Non-overstacking construction|not overstack]] if you want to open the gap.


{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | |L| | | | }}
.....L....
{{pfrow| | | |L|L|L| | | | }}
...LLL....
{{pfrow|G|G| | | |G|G|G|G| }}
GG...GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Misdrop
Misdrop
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | |L| | | | }}
.....L....
{{pfrow|J|J|J|L|L|L| | | | }}
JJJLLL....
{{pfrow|G|G|J| | |G|G|G|G| }}
GGJ..GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Place J
Place J
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | |L| |T| | }}
.....L.T..
{{pfrow|J|J|J|L|L|L|T|T|T| }}
JJJLLLTTT.
{{pfrow|G|G|J| | |G|G|G|G| }}
GGJ..GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Place T
Place T
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | |L| |T| | }}
.....L.T..
{{pfrow|J|J|J|L|L|L|T|T|T|I}}
JJJLLLTTTI
{{pfrow|G|G|J| | |G|G|G|G|I}}
GGJ..GGGGI
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
GGGGGGGGGI
{{pfrow|G|G|G|G|G|G|G|G|G|I}}
GGGGGGGGGI
{{pfend}}
</playfield>
Clear a [[Line_clear#Hurdle_/_Split | hurdle]]
Clear a [[Line_clear#Hurdle_/_Split | hurdle]]
|}
|}


== Twist Method==
== Twist Method==
Certain mis-drops can be fixed with a simple [[twist]].  
Certain misdrops can be fixed with a simple [[twist]].  


{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | |L| | | }}
......L...
{{pfrow| | | | |L|L|L| | | }}
....LLL...
{{pfrow|G|G|G| | |G|G|G|G| }}
GGG..GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Misdrop
Misdrop
|{{pfstart}}
|<playfield>
{{pfrow| | | | |-| | | | | }}
....-.....
{{pfrow| | | |-|-| |L| | | }}
...--.L...
{{pfrow| | | |-|L|L|L| | | }}
...-LLL...
{{pfrow|G|G|G| | |G|G|G|G| }}
GGG..GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Soft drop Z
Soft drop Z
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | | |L| | | }}
......L...
{{pfrow| | |Z|Z|L|L|L| | | }}
..ZZLLL...
{{pfrow|G|G|G|Z|Z|G|G|G|G| }}
GGGZZGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
[[SRS]] only
[[SRS]] only
|}
|}
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | |L| | | | }}
.....L....
{{pfrow| | | |L|L|L| | | | }}
...LLL....
{{pfrow|G|G| | | |G|G|G|G| }}
GG...GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Misdrop
Misdrop
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | |-|-| |L| | | | }}
..--.L....
{{pfrow| | |-|L|L|L| | | | }}
..-LLL....
{{pfrow|G|G|-| | |G|G|G|G| }}
GG-..GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Soft/Firm drop J
Soft/Firm drop J
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | |L| | | | }}
.....L....
{{pfrow| | |J|L|L|L| | | | }}
..JLLL....
{{pfrow|G|G|J|J|J|G|G|G|G| }}
GGJJJGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
SRS or [[TGM Rotation|ARS]]
SRS or [[TGM Rotation|ARS]]
|}
|}


== Surface Skimming ==
== Surface Skimming ==
Sometimes, gaps created by mis-drops can be opened by clearing only the line(s) above it.
Gaps created by misdrops can sometimes be opened by clearing only the line above it.
{|
{|
|- valign="top"
|- valign="top"
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow| | | | | |T| | | | }}
.....T....
{{pfrow| | | | |T|T|T| | | }}
....TTT...
{{pfrow|G|G|G| | |G|G|G|G| }}
GGG..GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Misdrop
Misdrop
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|O|O| | | |T| | | | }}
OO...T....
{{pfrow|O|O| | |T|T|T| | | }}
OO..TTT...
{{pfrow|G|G|G| | |G|G|G|G| }}
GGG..GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Place O
Place O
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|O|O|S| | |T| | | | }}
OOS..T....
{{pfrow|O|O|S|S|T|T|T| | | }}
OOSSTTT...
{{pfrow|G|G|G|S| |G|G|G|G| }}
GGGS.GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Place S
Place S
|{{pfstart}}
|<playfield>
{{pfrow| | | | | | | | | | }}
..........
{{pfrow|O|O|S| | |T| |J| | }}
OOS..T.J..
{{pfrow|O|O|S|S|T|T|T|J|J|J}}
OOSSTTTJJJ
{{pfrow|G|G|G|S| |G|G|G|G| }}
GGGS.GGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfrow|G|G|G|G|G|G|G|G|G| }}
GGGGGGGGG.
{{pfend}}
</playfield>
Skim with J
Skim with J
|}
|}


 
[[Category:Gameplay]]
[[Category:General Methods]]

Latest revision as of 07:02, 10 September 2019

A misdrop is an unintentional piece placement. The most common form of misdrop is when the piece is placed one column either to the right or to the left of its intended position.

Though a misdrop can occasionally be exploited for T-spin rewards, it is usually detrimental to the player's game for several reasons. A misdrop may impact a player's speed negatively by forcing the player to rethink a course of action. It may also render a singleplayer or multiplayer setup unusable. A misdrop may also lead a player to top out if it occurs near the top of the screen and the player is unable to clear it.

A misdrop may leave an empty gaps on the playfield, and can be fixed through several methods.

Slide Method

Some misdrops leave gaps that require only a simple slide to fix after soft dropping or firm dropping.

..........
....OO....
....OO....
GG...GGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Misdrop

..........
..-.OO....
..-.OO....
GG--.GGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Soft/Firm Drop L

..........
...LOO....
...LOO....
GG.LLGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Slide L under O

Garbage Method

Misdrops can be treated as garbage. Build around the misdrop to eliminate as many gaps as possible. Then, clear lines until you open the gap. Make sure to not overstack if you want to open the gap.

..........
.....L....
...LLL....
GG...GGGG.
GGGGGGGGG.
GGGGGGGGG.

Misdrop

..........
.....L....
JJJLLL....
GGJ..GGGG.
GGGGGGGGG.
GGGGGGGGG.

Place J

..........
.....L.T..
JJJLLLTTT.
GGJ..GGGG.
GGGGGGGGG.
GGGGGGGGG.

Place T

..........
.....L.T..
JJJLLLTTTI
GGJ..GGGGI
GGGGGGGGGI
GGGGGGGGGI

Clear a hurdle

Twist Method

Certain misdrops can be fixed with a simple twist.

..........
......L...
....LLL...
GGG..GGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Misdrop

....-.....
...--.L...
...-LLL...
GGG..GGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Soft drop Z

..........
......L...
..ZZLLL...
GGGZZGGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

SRS only

..........
.....L....
...LLL....
GG...GGGG.
GGGGGGGGG.
GGGGGGGGG.

Misdrop

..........
..--.L....
..-LLL....
GG-..GGGG.
GGGGGGGGG.
GGGGGGGGG.

Soft/Firm drop J

..........
.....L....
..JLLL....
GGJJJGGGG.
GGGGGGGGG.
GGGGGGGGG.

SRS or ARS

Surface Skimming

Gaps created by misdrops can sometimes be opened by clearing only the line above it.

..........
.....T....
....TTT...
GGG..GGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Misdrop

..........
OO...T....
OO..TTT...
GGG..GGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Place O

..........
OOS..T....
OOSSTTT...
GGGS.GGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Place S

..........
OOS..T.J..
OOSSTTTJJJ
GGGS.GGGG.
GGGGGGGGG.
GGGGGGGGG.
GGGGGGGGG.

Skim with J