Minna no Soft Series: Tetris Advance
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Revision as of 00:00, 23 March 2007 by
|Minna no Soft Series: Tetris Advance|
|Release date(s)||December 28, 2003|
|Platform(s)||Game Boy Advance|
|Next pieces||1 or 6 (option)|
|Playfield dimensions||10w x 21h (20h visible)|
|Hold piece||Yes, including IHS|
Tetris Advance is an authentic Tetris game published only in Japan.
- ARE is roughly half a second.
- Hold piece allows switching during ARE, similar to IHS of TGM3.
- All tetrominoes enter 1 block to the right of where they would ordinarily enter in SRS.
- Rotation of J, L, and T matches SRS, but S and Z are different (imagine TGM rotation with separate left and right states). Rotation of I tetromino is buggy, with several wall kicks missing.
- DAS is slow.
- Gravity maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
- Line clear has no additional delay.
- Endless and 2 minute modes are present.
- Options are present: disable ghost piece, disable hold, disable wall kick, disable infinity, set preview size (1 or 6)
- Playfield graphics strongly resemble those of the subsequent Tetris DS.
- Music at level 5 resembles that of a Starman in Super Mario Bros. and Tetris DS.