Minna no Soft Series: Tetris Advance

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Revision as of 00:40, 12 December 2006 by *>Tepples (→‎Details: what about SRS can be disabled)
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Minna no Soft Series: Tetris Advance
Developer(s)Success
Publisher(s)Success
Platform(s)Game Boy Advance
ReleaseDecember 28, 2003
Gameplay info
Next pieces1 or 6 (option)
Playfield size10w x 21h (20h visible)
Hold pieceYes, including IHS
Hard dropYes

Tetris Advance is an authentic Tetris game published only in Japan.

Details

  • ARE is roughly half a second.
  • Hold piece allows switching during ARE, similar to IHS of TGM3.
  • All tetrominoes enter 1 block to the right of where they would ordinarily enter in SRS.
  • Rotation of J, L, and T matches SRS, but S and Z are different (imagine TGM rotation with separate left and right states). Rotation of I tetromino is buggy, with several wall kicks missing.
  • DAS is slow.
  • Gravity maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
  • Line clear has no additional delay.
  • Endless and 2 minute modes are present.
  • Options are present: disable ghost piece, disable hold, disable wall kick, disable infinity, set preview size (1 or 6)
  • Playfield graphics strongly resemble those of the subsequent Tetris DS.
  • Music at level 5 resembles that of a Starman in Super Mario Bros. and Tetris DS.