Difference between revisions of "Minna no Soft Series: Tetris Advance"

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*>Tepples
(Yes, Tetris Advance has a form of IHS)
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*[[Hold piece]] allows switching during ARE, similar to IHS of [[TGM3]].
 
*[[Hold piece]] allows switching during ARE, similar to IHS of [[TGM3]].
 
*All tetrominoes enter 1 block to the right of where they would ordinarily enter in [[SRS]].
 
*All tetrominoes enter 1 block to the right of where they would ordinarily enter in [[SRS]].
*Rotation of J, L, and T matches SRS, but S and Z are different (imagine [[TGM rotation]] with separate left and right states). Rotation of I tetromino is buggy.
+
*Rotation of J, L, and T matches SRS, but S and Z are different (imagine [[TGM rotation]] with separate left and right states). Rotation of I tetromino is buggy, with several [[wall kick]]s missing.
 
*[[DAS]] is slow.
 
*[[DAS]] is slow.
 
*[[Drop#Gravity|Gravity]] maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
 
*[[Drop#Gravity|Gravity]] maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
 
*[[Line clear]] has no additional delay.
 
*[[Line clear]] has no additional delay.
 
*Endless and 2 minute modes are present.
 
*Endless and 2 minute modes are present.
*Options are present: disable ghost piece, disable hold, disable SRS, disable [[infinity]], set preview size (1 or 6)
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*Options are present: disable ghost piece, disable hold, disable wall kick, disable [[infinity]], set preview size (1 or 6)
 
*Playfield graphics strongly resemble those of the subsequent ''[[Tetris DS]]''.
 
*Playfield graphics strongly resemble those of the subsequent ''[[Tetris DS]]''.
 
*Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''.
 
*Music at level 5 resembles that of a Starman in ''Super Mario Bros.'' and ''Tetris DS''.

Revision as of 00:40, 12 December 2006

Minna no Soft Series: Tetris Advance
Developer(s) Success
Publisher(s) Success
Release date(s) December 28, 2003
Platform(s) Game Boy Advance
Gameplay Info
Next pieces 1 or 6 (option)
Playfield dimensions 10w x 21h (20h visible)
Hold piece Yes, including IHS
Hard drop Yes
Rotation system

Tetris Advance is an authentic Tetris game published only in Japan.

Details

  • ARE is roughly half a second.
  • Hold piece allows switching during ARE, similar to IHS of TGM3.
  • All tetrominoes enter 1 block to the right of where they would ordinarily enter in SRS.
  • Rotation of J, L, and T matches SRS, but S and Z are different (imagine TGM rotation with separate left and right states). Rotation of I tetromino is buggy, with several wall kicks missing.
  • DAS is slow.
  • Gravity maxes out at what appears to be 1G, even once the expert player approaches 400 lines and becomes bored with the lack of the raw speed.
  • Line clear has no additional delay.
  • Endless and 2 minute modes are present.
  • Options are present: disable ghost piece, disable hold, disable wall kick, disable infinity, set preview size (1 or 6)
  • Playfield graphics strongly resemble those of the subsequent Tetris DS.
  • Music at level 5 resembles that of a Starman in Super Mario Bros. and Tetris DS.