Lockjaw Simulation Settings: Difference between revisions

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!Max entry delay
!Max entry delay
| 500 ms ?
| 500 ms ?
|-
!Piece Set
| ?
|-
|-
!Randomizer
!Randomizer
Line 486: Line 489:
!Lock delay
!Lock delay
| 30/60 s 500ms ?
| 30/60 s 500ms ?
|-
!Deep Drop
| ?
|-
|-
!Line clear delay
!Line clear delay
Line 493: Line 499:
| Naive ?
| Naive ?
|-
|-
!4x4 squares
!Gluing
| On
| Square
|-
|-
!Scoring
!Scoring
Line 500: Line 506:
|-
|-
!Drop scoring
!Drop scoring
| '''Softx1 Hardx2''' ?
| None ?
|-
|-
!T-Spin detection
!T-Spin detection
Line 506: Line 512:
|-
|-
!Garbage
!Garbage
| yes
| yes ?
|-
!Max Sideways Delay
| 183 ms ?
|-
|-
!Sideways speed
!Sideways speed
| '''1/5G (12 Hz)''' ?
| '''1/5G (12 Hz)''' ?
|-
!Max Sideways Delay
| 183 ms ?
|-
|-
!Initial Sideways Motion
!Initial Sideways Motion
Line 531: Line 537:
!Hard Drop
!Hard Drop
| Lock on release ?
| Lock on release ?
|-
!Next Pieces
| 3 Pieces
|-
!Next Above Shadow
| Hide ?
|-
|-
!Shadow
!Shadow
Line 544: Line 544:
| Off ?
| Off ?
|-
|-
!Smooth Gravity
!Next Pieces
| '''Off''' ?
| 3 Pieces
|-
!Trails
| On ?
|-
!Shift scale
| Off ?
|-
!Playfield Position
| Any ?
|-
|-
!Next Piece Position
!Smooth gravity
| Next at Right
| ?
|}
|}

Revision as of 05:24, 17 January 2008

The table below documents the settings required to simulate specific tetris modes in Lockjaw.

Classic 8-bit games

Origin A-type (NES) A-type (Game Boy)
Gimmick Marathon Marathon
Well width 10 10
Well height 20 18
Enter above ceiling Off Off
Speed curve NES Game Boy
Max entry delay 150 ms 0
Randomizer Memoryless Memoryless
Hold piece Off Off
Rotation system NES Game Boy
Floor kicks Off Off
Lockdown Classic Classic
Lock delay Set by speed curve Set by speed curve
Line clear delay 350 ms 1500 ms
Clear gravity Naive Naive
4x4 squares Off Off
Scoring NES NES
Drop scoring Continuous Continuous
T-spin detection Off Off
Garbage None None
Sideways speed 1/6G 1/9G
Max sideways delay 250 ms 400 ms
Initial sideways motion Off Off
Initial rotation Off Off
Allow diagonal motion Off Off
Soft drop speed 1/2G 1/3G
Soft drop Lock Lock
Hard drop Lock Lock
Next pieces 1 1
Next above shadow Hide Hide
Shadow None None
Hide blocks in well Off Off
Smooth gravity Off Off
Trails Off Off
Shift scale Off Off
Playfield position Middle Left
Next piece position Next at right Next at right

General Guideline games

Mode Name (Origin) Marathon (TDS)
Gimmick Marathon
Well Width 10
Well Height 20
Enter above ceiling On
Speed curve Exponential
Max entry delay Off
Randomizer 7-Piece Bag
Hold piece Empty
Rotation system SRS
Floor kicks Unlimited
Lockdown Move Reset
Lock delay Set by speed curve
Line clear delay Set by speed curve
Clear gravity Naive
4x4 squares Off
Scoring TDS
Drop scoring Softx1 Hardx2
T-Spin detection 3-Corner T
Garbage None
Sideways speed 1/5G (12 Hz)
Max Sideways Delay 183 ms
Initial Sideways Motion Off
Initial Rotation Off
Allow Diagonal Motion On
Soft Drop Speed 1/2G (30 Hz)
Soft Drop Slide
Hard Drop Lock
Next Pieces 8 Pieces
Next Above Shadow Hide
Shadow Faint Color
Hide Blocks in Well Off
Smooth Gravity Off
Trails On
Shift scale Off
Playfield Position Any
Next Piece Position Next at Right

Tetris The Grand Master Series

Mode Name (Origin) Master (TGM2) T.A. Death (TGM2+)
Gimmick Marathon Marathon
Well Width 10 10
Well Height 20 20
Enter above ceiling Off Off
Speed curve Master Death
Max entry delay 500 ms 250 ms
Randomizer History 6 Rolls History 6 Rolls
Hold piece Off Off
Rotation system Arika Arika
Floor kicks Off Off
Lockdown Step reset Step reset
Lock delay Set by speed curve Set by speed curve
Line clear delay Set by speed curve Set by speed curve
Clear gravity Naive Naive
4x4 squares Off Off
Scoring N/A N/A
Drop scoring None None
T-Spin detection None None
Garbage None None
Sideways speed 1G (60 Hz) 1G (60 Hz)
Max Sideways Delay 250 ms 250 ms
Initial Sideways Motion Off Off
Initial Rotation On On
Allow Diagonal Motion Off Off
Soft Drop Speed 1G (60 Hz) (Disabled)
Soft Drop Lock Lock
Hard Drop Slide Slide
Next Pieces 1 piece 1 piece
Next Above Shadow Hide Hide
Shadow None N/A
Hide Blocks in Well Off Off
Smooth Gravity Off (Disabled)
Trails Off Off
Shift scale Off Off
Playfield Position Left or Right Left or Right
Next Piece Position Next at top Next at top

Default Lockjaw settings

Well Width 10
Well Height 20
Enter above ceiling On
Speed curve Exponential
Max entry delay Off
Randomizer 7-Piece Bag
Hold piece Empty
Rotation system SRS
Floor kicks Unlimited
Lockdown Move Reset
Lock delay Set by speed curve
Line clear delay Set by speed curve
Clear gravity Naive
4x4 squares Off
Scoring Lj
Drop scoring None
T-Spin detection 3-Corner T
Garbage None
Sideways speed 1G (60 Hz)
Max Sideways Delay 183 ms
Initial Sideways Motion On
Initial Rotation On
Allow Diagonal Motion Off
Soft Drop Speed 1G (60 Hz)
Soft Drop Slide
Hard Drop Lock
Next Pieces 8 Pieces
Next Above Shadow Hide
Shadow Faint Color
Hide Blocks in Well Off
Smooth Gravity On
Trails On
Shift scale Off
Playfield Position Left
Next Piece Position Next at Right

The New Tetris

Mode Name (Origin) Marathon
Gimmick Marathon
Well Width 10
Well Height 20
Enter above ceiling ?
Speed curve ?
Max entry delay 500 ms ?
Piece Set ?
Randomizer 7-Piece Bag ?
Hold piece Empty
Rotation system SRS ?
Floor kicks Unlimited ?
Lockdown Step Reset ?
Lock delay 30/60 s 500ms ?
Deep Drop ?
Line clear delay Set by speed curve ?
Clear gravity Naive ?
Gluing Square
Scoring TNT64 ?
Drop scoring None ?
T-Spin detection 3-Corner T ?
Garbage yes ?
Max Sideways Delay 183 ms ?
Sideways speed 1/5G (12 Hz) ?
Initial Sideways Motion Off ?
Initial Rotation Off ?
Allow Diagonal Motion On ?
Soft Drop Speed 1/2G (30 Hz) ?
Soft Drop Slide ?
Hard Drop Lock on release ?
Shadow Faint Color
Hide Blocks in Well Off ?
Next Pieces 3 Pieces
Smooth gravity ?