Lockjaw Simulation Settings: Difference between revisions

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*>DIGITAL
(check and correct as needed)
*>Tepples
(→‎Tetris The GrandMaster Series: Modes are "gimmicks"; TAP Master uses longer ARE)
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The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]].
The table below documents the settings required to simulate specific tetris modes in [[Lockjaw]].


== Tetris The GrandMaster Series ==
== Tetris The Grand Master Series ==
{| border="1"
{| border="1"
! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]])
! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]])
|-
|-
!Lockjaw Mode
!Gimmick
| Marathon || Marathon
| Marathon || Marathon
|-
|-
Line 14: Line 14:
| 20 || 20
| 20 || 20
|-
|-
!Speed Curve
!Speed curve
| Master || Death
| Master || Death
|-
|-
!Max Entry Delay
!Max entry delay
| 250 ms || 250 ms
| 500 ms || 250 ms
|-
|-
!Randomizer
!Randomizer
| History 6 Rolls || History 6 Rolls
| History 6 Rolls || History 6 Rolls
|-
|-
!Rotation System
!Rotation system
| Arika || Arika
| Arika || Arika
|-
|-
!Floor Kicks
!Floor kicks
| Off || Off
| Off || Off
|-
|-
!Lockdown
!Lockdown
| Step Reset || Step Reset
| Step reset || Step reset
|-
|-
!Lock Delay
!Lock delay
| Set by Speed Curve || Set by Speed Curve
| Set by speed curve || Set by speed curve
|-
|-
!Line Clear Delay
!Line clear delay
| Set by Speed Curve || Set by Speed Curve
| Set by speed curve || Set by speed curve
|-
|-
!Clear Gravity
!Clear gravity
| Naive || Naive
| Naive || Naive
|-
|-
!4x4 Squares
!4x4 squares
| Off || Off
| Off || Off
|-
|-
Line 47: Line 47:
| N/A || N/A
| N/A || N/A
|-
|-
!Drop Scoring
!Drop scoring
| None || None
| None || None
|-
|-
!T-Spin Detection
!T-Spin detection
| None || None
| None || None
|-
|-
Line 56: Line 56:
| None || None
| None || None
|-
|-
!Sideways Speed
!Sideways speed
| 1G (60Hz) || 1G (60Hz)
| 1G (60Hz) || 1G (60Hz)
|-
|-
Line 72: Line 72:
|-
|-
!Soft Drop Speed
!Soft Drop Speed
| 1G (60Hz) || Death
| 1G (60Hz) || N/A
|-
|-
!Soft Drop
!Soft Drop
Line 93: Line 93:
|-
|-
!Smooth Gravity
!Smooth Gravity
| Off || Death
| Off || N/A
|-
|-
!Trails
!Trails
Line 99: Line 99:
|-
|-
!Playfield Position
!Playfield Position
| Left || Left
| Left or Right || Left or Right
|-
|-
!Next Piece Position
!Next Piece Position
| Next at Top || Next at Top
| Next at Top || Next at Top
|}
|}

Revision as of 01:49, 2 May 2007

The table below documents the settings required to simulate specific tetris modes in Lockjaw.

Tetris The Grand Master Series

Mode Name (Origin) Master (TGM2) T.A. Death (TGM2+)
Gimmick Marathon Marathon
Well Width 10 10
Well Height 20 20
Speed curve Master Death
Max entry delay 500 ms 250 ms
Randomizer History 6 Rolls History 6 Rolls
Rotation system Arika Arika
Floor kicks Off Off
Lockdown Step reset Step reset
Lock delay Set by speed curve Set by speed curve
Line clear delay Set by speed curve Set by speed curve
Clear gravity Naive Naive
4x4 squares Off Off
Scoring N/A N/A
Drop scoring None None
T-Spin detection None None
Garbage None None
Sideways speed 1G (60Hz) 1G (60Hz)
Max Sideways Delay 250 ms 250 ms
Initial Sideways Motion Off Off
Initial Rotation On On
Allow Diagonal Motion Off Off
Soft Drop Speed 1G (60Hz) N/A
Soft Drop Lock Lock
Hard Drop Slide Slide
Next Pieces 1 piece 1 piece
Next Above Shadow Hide Hide
Shadow N/A None
Hide Blocks in Well Off
Smooth Gravity Off N/A
Trails Off Off
Playfield Position Left or Right Left or Right
Next Piece Position Next at Top Next at Top