Lockjaw Simulation Settings: Difference between revisions

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== Classic 8-bit games ==
== Classic 8-bit games ==
{| border="1"
{| class="wikitable"
! Origin !! A-type ([[Tetris (NES, Nintendo)|NES]]) !! A-type ([[Tetris (Game Boy)|Game Boy]])
! Origin !! A-type ([[Tetris (NES, Nintendo)|NES]]) !! A-type ([[Tetris (Game Boy)|Game Boy]])
|-
|-
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== General [[Tetris Guideline|Guideline]] games ==
== General [[Tetris Guideline|Guideline]] games ==
{| border="1"
{| class="wikitable"
! Mode Name (Origin) !! Marathon ([[Tetris_DS|TDS)]]
! Mode Name (Origin) !! Marathon ([[Tetris_DS|TDS)]]
|-
|-
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|-
|-
!Next Pieces
!Next Pieces
| 8 Pieces
| 6 Pieces
|-
|-
!Next Above Shadow
!Next Above Shadow
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== [[TGM series|Tetris The Grand Master Series]] ==
== [[TGM series|Tetris The Grand Master Series]] ==
{| border="1"
{| class="wikitable"
! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]])
! Mode Name (Origin) !! Master ([[Tetris_The_Absolute_The_Grand_Master_2|TGM2)]]!! T.A. Death ([[Tetris_The_Absolute_The_Grand_Master_2_PLUS|TGM2+]])
|-
|-
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== Default [[Lockjaw]] settings ==
== Default [[Lockjaw]] settings ==
{| border="1"
{| class="wikitable"
!Well Width
!Well Width
| 10
| 10
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!Playfield Position
!Playfield Position
| Left
| Left
|-
!Next Piece Position
| Next at Right
|}
== The New Tetris ==
{| border="1"
! Mode Name (Origin) !! Marathon
|-
!Gimmick
| Marathon
|-
!Well Width
| 10
|-
!Well Height
| 20
|-
!Enter above ceiling
| ?
|-
!Speed curve
| ?
|-
!Max entry delay
| 500 ms ?
|-
!Randomizer
| 7-Piece Bag ?
|-
!Hold piece
| Empty
|-
!Rotation system
| SRS ?
|-
!Floor kicks
| Unlimited ?
|-
!Lockdown
| Move Reset ?
|-
!Lock delay
| Set by speed curve ?
|-
!Line clear delay
| Set by speed curve ?
|-
!Clear gravity
| Naive ?
|-
!4x4 squares
| On
|-
!Scoring
| '''TDS''' ?
|-
!Drop scoring
| '''Softx1 Hardx2''' ?
|-
!T-Spin detection
| 3-Corner T ?
|-
!Garbage
| yes
|-
!Sideways speed
| '''1/5G (12 Hz)''' ?
|-
!Max Sideways Delay
| 183 ms ?
|-
!Initial Sideways Motion
| '''Off''' ?
|-
!Initial Rotation
| '''Off''' ?
|-
!Allow Diagonal Motion
| '''On''' ?
|-
!Soft Drop Speed
| '''1/2G (30 Hz)''' ?
|-
!Soft Drop
| Slide ?
|-
!Hard Drop
| Lock ?
|-
!Next Pieces
| 3 Pieces
|-
!Next Above Shadow
| Hide ?
|-
!Shadow
| Faint Color
|-
!Hide Blocks in Well
| Off ?
|-
!Smooth Gravity
| '''Off''' ?
|-
!Trails
| On ?
|-
!Shift scale
| Off ?
|-
!Playfield Position
| Any ?
|-
|-
!Next Piece Position
!Next Piece Position
| Next at Right  
| Next at Right  
|}
|}

Latest revision as of 20:23, 18 December 2018

The table below documents the settings required to simulate specific tetris modes in Lockjaw.

Classic 8-bit games

Origin A-type (NES) A-type (Game Boy)
Gimmick Marathon Marathon
Well width 10 10
Well height 20 18
Enter above ceiling Off Off
Speed curve NES Game Boy
Max entry delay 150 ms 0
Randomizer Memoryless Memoryless
Hold piece Off Off
Rotation system NES Game Boy
Floor kicks Off Off
Lockdown Classic Classic
Lock delay Set by speed curve Set by speed curve
Line clear delay 350 ms 1500 ms
Clear gravity Naive Naive
4x4 squares Off Off
Scoring NES NES
Drop scoring Continuous Continuous
T-spin detection Off Off
Garbage None None
Sideways speed 1/6G 1/9G
Max sideways delay 250 ms 400 ms
Initial sideways motion Off Off
Initial rotation Off Off
Allow diagonal motion Off Off
Soft drop speed 1/2G 1/3G
Soft drop Lock Lock
Hard drop Lock Lock
Next pieces 1 1
Next above shadow Hide Hide
Shadow None None
Hide blocks in well Off Off
Smooth gravity Off Off
Trails Off Off
Shift scale Off Off
Playfield position Middle Left
Next piece position Next at right Next at right

General Guideline games

Mode Name (Origin) Marathon (TDS)
Gimmick Marathon
Well Width 10
Well Height 20
Enter above ceiling On
Speed curve Exponential
Max entry delay Off
Randomizer 7-Piece Bag
Hold piece Empty
Rotation system SRS
Floor kicks Unlimited
Lockdown Move Reset
Lock delay Set by speed curve
Line clear delay Set by speed curve
Clear gravity Naive
4x4 squares Off
Scoring TDS
Drop scoring Softx1 Hardx2
T-Spin detection 3-Corner T
Garbage None
Sideways speed 1/5G (12 Hz)
Max Sideways Delay 183 ms
Initial Sideways Motion Off
Initial Rotation Off
Allow Diagonal Motion On
Soft Drop Speed 1/2G (30 Hz)
Soft Drop Slide
Hard Drop Lock
Next Pieces 6 Pieces
Next Above Shadow Hide
Shadow Faint Color
Hide Blocks in Well Off
Smooth Gravity Off
Trails On
Shift scale Off
Playfield Position Any
Next Piece Position Next at Right

Tetris The Grand Master Series

Mode Name (Origin) Master (TGM2) T.A. Death (TGM2+)
Gimmick Marathon Marathon
Well Width 10 10
Well Height 20 20
Enter above ceiling Off Off
Speed curve Master Death
Max entry delay 500 ms 250 ms
Randomizer History 6 Rolls History 6 Rolls
Hold piece Off Off
Rotation system Arika Arika
Floor kicks Off Off
Lockdown Step reset Step reset
Lock delay Set by speed curve Set by speed curve
Line clear delay Set by speed curve Set by speed curve
Clear gravity Naive Naive
4x4 squares Off Off
Scoring N/A N/A
Drop scoring None None
T-Spin detection None None
Garbage None None
Sideways speed 1G (60 Hz) 1G (60 Hz)
Max Sideways Delay 250 ms 250 ms
Initial Sideways Motion Off Off
Initial Rotation On On
Allow Diagonal Motion Off Off
Soft Drop Speed 1G (60 Hz) (Disabled)
Soft Drop Lock Lock
Hard Drop Slide Slide
Next Pieces 1 piece 1 piece
Next Above Shadow Hide Hide
Shadow None N/A
Hide Blocks in Well Off Off
Smooth Gravity Off (Disabled)
Trails Off Off
Shift scale Off Off
Playfield Position Left or Right Left or Right
Next Piece Position Next at top Next at top

Default Lockjaw settings

Well Width 10
Well Height 20
Enter above ceiling On
Speed curve Exponential
Max entry delay Off
Randomizer 7-Piece Bag
Hold piece Empty
Rotation system SRS
Floor kicks Unlimited
Lockdown Move Reset
Lock delay Set by speed curve
Line clear delay Set by speed curve
Clear gravity Naive
4x4 squares Off
Scoring Lj
Drop scoring None
T-Spin detection 3-Corner T
Garbage None
Sideways speed 1G (60 Hz)
Max Sideways Delay 183 ms
Initial Sideways Motion On
Initial Rotation On
Allow Diagonal Motion Off
Soft Drop Speed 1G (60 Hz)
Soft Drop Slide
Hard Drop Lock
Next Pieces 8 Pieces
Next Above Shadow Hide
Shadow Faint Color
Hide Blocks in Well Off
Smooth Gravity On
Trails On
Shift scale Off
Playfield Position Left
Next Piece Position Next at Right