Lockjaw: Difference between revisions

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*>Tepples
(playfield size is selectable since 0.32)
Line 2: Line 2:
|developer=Damian Yerrick
|developer=Damian Yerrick
|SRS=Selectable: [[SRS]], [[TGM rotation]], others
|SRS=Selectable: [[SRS]], [[TGM rotation]], others
|playfield=10w x 24h; 20h visible in most modes
|playfield=Selectable; default 10w x 24h
|hold=Yes, with IHS
|hold=Yes, with IHS
|hard=Yes, both "firm" and "hard" variants
|hard=Yes, both "firm" and "hard" variants
|preview=1 to 8
|preview=1 to 8
|platform=Allegro (binaries exist for Windows and Mac); Game Boy Advance
|platform=Allegro (binaries exist for Windows and Mac); Game Boy Advance; Nintendo DS
|released=2006
|released=2006
|title-scrn=Lockjaw title.png
|title-scrn=Lockjaw title.png

Revision as of 15:18, 6 March 2007

LOCKJAW
Developer(s)Damian Yerrick
Platform(s)Allegro (binaries exist for Windows and Mac); Game Boy Advance; Nintendo DS
Release2006
Gameplay info
Next pieces1 to 8
Playfield sizeSelectable; default 10w x 24h
Hold pieceYes, with IHS
Hard dropYes, both "firm" and "hard" variants
Lockjaw title.png
LJ 0.18 play.png

Lockjaw is highly customizable open-source fan game. The overall idea of its customizability was inspired by one of Henk Rogers' interviews.


See also

External links