LJ65: Difference between revisions

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The game offers a single, endless Marathon mode with four different [[Drop#Gravity|gravity]] settings (slow, medium, fast, 20G), two rotation systems (TOD rotation and TGM rotation), two songs, and the option to enable garbage when both fields are active.
The game offers a single, endless Marathon mode with four different [[Drop#Gravity|gravity]] settings (slow, medium, fast, 20G), two rotation systems (TOD rotation and TGM rotation), two songs, and the option to enable garbage when both fields are active.
== Gameplay ==
=== Scoring ===
* Drop bonus: 1 point per row.
* Line clears: 100 × (number of lines cleared) × (lines cleared in current combo). This system has the property that permuting line clears within a combo will result in the same score.
=== Garbage ===
{|
! Line clear
! Lines of garbagge
|-
|2 || 1
|-
|3 || 2
|-
|4 || 4
|}


<br clear="all">
<br clear="all">

Revision as of 12:40, 27 April 2019

LJ65
Developer(s)Damian Yerrick (aka Tepples)
Publisher(s)N/A
Platform(s)NES
Release2002
Latest release0.41 (2 June 2009)
Gameplay info
Next pieces1
Hold pieceNo
Hard dropSonic lock (TOD rotation)
Sonic drop (TGM rotation)
Rotation systemTOD M4 (called "Center")
TGM Rotation with floor kick (called "Bottom")

LJ65 (formerly Tetramino) is a fan-created homebrew game developed by Damian Yerrick for the NES.

The game offers a single, endless Marathon mode with four different gravity settings (slow, medium, fast, 20G), two rotation systems (TOD rotation and TGM rotation), two songs, and the option to enable garbage when both fields are active.

Gameplay

Scoring

  • Drop bonus: 1 point per row.
  • Line clears: 100 × (number of lines cleared) × (lines cleared in current combo). This system has the property that permuting line clears within a combo will result in the same score.

Garbage

Line clear Lines of garbagge
2 1
3 2
4 4


External Links